/// <summary> /// Update de highscore lijst door middel van het highscore bestand /// </summary> public void Show() { //Verkrijg de highscore data. HighscoreContext highscoreContext = GameFiles.LoadHighscore(); if (highscoreContext != null) { //Sorteer met wins List <HighscoreListItem> sortedList = highscoreContext.HighscoreItems.OrderByDescending(x => x.wins).ToList(); for (int i = 0; i < sortedList.Count; i++) { HighscoreListItem item = sortedList[i]; //Maak een nieuwe list view item. ListViewItem lvItem = new ListViewItem(new[] { item.name, item.wins.ToString(), item.score.ToString() }); //En voeg de listview item toe aan de highscore listview. highscoreList.Items.Add(lvItem); } } }
public async Task Initialize(HighscoreContext context) { context.Players.Add(new Player() { Name = "Caan Dalek" }); await context.SaveChangesAsync(); }
public ActionResult <Highscore> Index(Highscore highscore) { using (var db = new HighscoreContext()) { db.Highscores.Add(highscore); db.SaveChanges(); } return(highscore); }
public ActionResult <List <Highscore> > Index() { using (var db = new HighscoreContext()) { return(db.Highscores .OrderByDescending(highscore => highscore.Score).ThenBy(highscore => highscore.AcquriedAt) .Take(10).ToList()); } }
public HighscoreListTests() { options = new DbContextOptionsBuilder <HighscoreContext>() .UseSqlServer("Server=localhost;Database=HighscoreEntries;Trusted_Connection=True") .Options; hc = new HighscoreContext(options); this.da = new DataAccess(this.hc); }
public UnitTest1() { var options = new DbContextOptionsBuilder <HighscoreContext>().UseCosmos("https://cosmosdbstadler.documents.azure.com:443", "2p0GxSmhfq07FtMrjS5pyWDJi5ZMfMqb0B413XdpKU2QgYplUqY1oDs3LOBvHtGaknsSIt4jIhvlXLQejSqXvg==", "HighscoreExercise").Options; dataContext = new HighscoreContext(options); controller = new HighscoresController(dataContext, Mock.Of <IConfiguration>()); }
private HighscoreEntriesController createController(string dbName) { DbContextOptions <HighscoreContext> options = new DbContextOptionsBuilder <HighscoreContext>() .UseInMemoryDatabase(databaseName: dbName) .Options; HighscoreContext context = new HighscoreContext(options); return(new HighscoreEntriesController(context)); }
/// <summary> /// Update de highscore lijst /// </summary> /// <param name="playerList"> De spelerslijst object </param> /// <param name="winners"> Array met de winnaars </param> public void UpdateHighscoreList(PlayerList playerList, Player[] winners) { //Vraag de highscore lijst op van de schijf. HighscoreContext highscoreList = GameFiles.LoadHighscore(); // Als er abosluut niks in de highscore lijst staat, maak nieuwe aan. if (highscoreList == null) { highscoreList = new HighscoreContext(); } //Ga over alle spelers heen in de speler lijst. for (int i = 0; i < playerList.GetPlayerCount(); i++) { //Verkrijg speler object. Player player = playerList.GetPlayerById(i); //Kijk of die gene een winaar is. bool isWinner = false; for (int w = 0; w < winners.Length; w++) { if (winners[w].id == player.id) { isWinner = true; break; } } //Voeg HighScoreListItem toe als die niet bestaat: if (!highscoreList.ContainsPlayer(player)) { highscoreList.HighscoreItems.Add(new HighscoreListItem(player.name, 0, 0)); } //Update alle waarden in de highscore lijst. for (int n = 0; n < highscoreList.HighscoreItems.Count; n++) { HighscoreListItem item = highscoreList.HighscoreItems[n]; item.Update(player, isWinner); highscoreList.HighscoreItems[n] = item; } } //Schrijf opnieuw naar schijf. GameFiles.CreateHighScoreList(highscoreList); }
public HighscoreEntriesController(HighscoreContext context) { _context = context; }
public HighscoreItemsController(HighscoreContext context) { _context = context; }
public HighscoresController(HighscoreContext context, IConfiguration configuration) { _configuration = configuration; _context = context; }