public IEnumerable <GameObject> ContainedItems() { // Hacky fix because Physics.OverlapSphere does stupid things foreach (var obj in HighlightData.GetAll()) { var renderer = obj.GetComponent <Renderer>(); if (renderer == null) { continue; } if (this.Contains(renderer.bounds.center)) { yield return(obj); } } }
public void Highlight(List <string> query) { // Hacky fix because Physics.OverlapSphere does stupid things foreach (var obj in HighlightData.GetAll(query)) { var renderer = obj.GetComponent <Renderer>(); if (renderer == null) { continue; } if (!this.Contains(renderer.bounds.center)) { continue; } var size = renderer.bounds.extents.Average() * 1.5f; var highlight = Instantiate(HighlightPrefab, renderer.bounds.center, Quaternion.identity); highlight.transform.localScale = new Vector3(size, size, size); highlight.name = obj.name + " highlight"; } }