private void Update() { _highlightAction.ObjectToHighlight = _collideTrigger.CollidedTransform; _highlightAction.Update(_collideTrigger.IsValid()); }
private void Update() { Transform targetToFollow = _grabButtonTrigger.TrackedDeviceProvider.GetOutput().transform; _followObjectPositionAction.TargetToFollow = targetToFollow; _followObjectRotationAction.TargetToFollow = targetToFollow; if (_highlightGrabTarget && !_grabbing) { if (_collisionTrigger.IsValid()) { if (_collisionTrigger.CollidedTransform.GetComponent <CollisionInteractable>().ContainsTag(_highlightTag)) { _highlightAction.ObjectToHighlight = _collisionTrigger.CollidedTransform; _highlightAction.SetCurrentHighlightOutline(_baseHighlightSize); } } _highlightAction.Update(_collisionTrigger.IsValid()); } if (_grabButtonTrigger.IsValid()) { if (_collisionTrigger.IsValid() && !_grabbing && !(!_allowBufferedGrabbing && _buttonDown)) { _followObjectPositionAction.Follower = _collisionTrigger.CollidedTransform; _followObjectRotationAction.Follower = _collisionTrigger.CollidedTransform; _grabbing = true; if (_highlightGrabTarget && _collisionTrigger.CollidedTransform.GetComponent <CollisionInteractable>().ContainsTag(EInteractable.Highlight)) { _highlightAction.SetCurrentHighlightOutline(_grabHighlightSize); } } _buttonDown = true; } else if (_buttonDown) { _buttonDown = false; _grabbing = false; if (_highlightGrabTarget) { _highlightAction.SetCurrentHighlightOutline(_baseHighlightSize); } } if (_2ControllerScale) { if (!_scaling && _grabbing && _scaleButtonTrigger.IsValid()) { _scaling = true; _scaleAction.ObjectToScale = _collisionTrigger.CollidedTransform; } else if ((!_scaleButtonTrigger.IsValid() || !_grabbing) && _scaling) { _scaling = false; } if (_scaling) { _scaleAction.ScaleValueX = _distanceProvider.GetOutput(); _scaleAction.ScaleValueY = _distanceProvider.GetOutput(); _scaleAction.ScaleValueZ = _distanceProvider.GetOutput(); } _scaleAction.Update(_scaling); } _followObjectPositionAction.Update(_grabbing); _followObjectRotationAction.Update(_grabbing); }