public void SaveScore() { PlayerPrefs.SetInt("CurrentScore", scoreManager.GetScore()); PlayerScore ps = new PlayerScore(); ps.playerName = PlayerPrefs.GetString("CurrentPlayer", "Test"); ps.playerScore = PlayerPrefs.GetInt("CurrentScore", 0); highScoreManager.LoadScores(); highScoreManager.AddScore(ps); }
void GameOverLose() { gameState = GameState.PAUSE; overlay.DisplayGameOverLose(); highScores.AddScore(resources.GetValue(EResources.POWER), weeks.Weeks); }