// ACTIONS // private void GameClock_Tick(object sender, EventArgs e) { // Checks to see if player is in contact with an obstacle if (physics.inContact(player, ob, TopBar)) { GameOver(); return; } // Calculates new time score += (int)Math.Round(GameClock.Interval / 10.0); // Adds a new obstacle if necessary if (obstacleCounter == nextObstacle) { ob.Add(physics.addObstacle()); obstacleCounter = 0; RestartNextObstacle(); } // Moves the player int[] newPositions = physics.movePlayer(player); //int[] newPositions = Physics.move(player); player.Left = newPositions[0]; player.Top = newPositions[1]; // Clear vertical acceleration applied physics.AccelApplied[1] = 0; // Displays velocities and time ScoreLabel.Text = string.Format("Score: {0}", score.ToString("D8")); // Moves the obstacles across bottom of screen for (int i = ob.Count - 1; i > -1; i--) { if (ob[i].Right <= ClientRectangle.Left) { this.Controls.Remove(ob[i]); ob.RemoveAt(i); } else { ob[i].Left -= 5;// (5 + ((int)score / 1000)); } } obstacleCounter++; ScoreLabel.SendToBack(); HighScoreLabel.SendToBack(); }
void ReleaseDesignerOutlets() { if (HighScoreLabel != null) { HighScoreLabel.Dispose(); HighScoreLabel = null; } if (NewGameButton != null) { NewGameButton.Dispose(); NewGameButton = null; } if (ViewQuestionsButton != null) { ViewQuestionsButton.Dispose(); ViewQuestionsButton = null; } }
protected override void OnRenderFrame(FrameEventArgs E) { base.OnRenderFrame(E); var Modelview = Matrix4.LookAt(Vector3.Zero, Vector3.UnitZ, Vector3.UnitY); GL.MatrixMode(MatrixMode.Modelview); GL.LoadMatrix(ref Modelview); RenderBackground(); var PipeMarginY = (ProjectionHeight - MapHeight * SolidSize) / 2f; var PipeMarginX = (NominalHeight - MapHeight * SolidSize) / 2f; var Overwidth = ProjectionWidth - ProjectionHeight * (float)NominalWidth / NominalHeight; if (Overwidth > 0) { GL.Translate(Math.Min(Overwidth, (ProjectionWidth - MapWidth * SolidSize) / 2f), PipeMarginY, 0); } else { GL.Translate(PipeMarginX, PipeMarginY, 0); } RenderPipe(); for (var X = 0; X < MapWidth; X++) { for (var Y = 0; Y < MapHeight; Y++) { if (Map[X, Y] >= 0) { RenderSolid(X, Y + ImpactFallOffset[X, Y], Map[X, Y]); } } } if (GameStateEnum.Fall == GameState) { for (var i = 0; i < StickLength; i++) { if (StickColors[i] >= 0) { RenderSolid(StickPosition.X + i, StickPosition.Y, StickColors[i]); } } } GL.Translate(MapWidth * SolidSize + PipeMarginX, 0, 0); NextStickLabel.Render(); GL.Translate(0, NextStickLabel.Height, 0); RenderNextStick(); GL.Translate(0, -NextStickLabel.Height, 0); GL.Translate(0, MapHeight * SolidSize / 4f, 0); if (GameStateEnum.GameOver == GameState) { GameOverLabel.Render(); GL.Translate(0, GameOverLabel.Height, 0); GameOverHint.Render(); GL.Translate(0, -GameOverLabel.Height, 0); } else if (Paused) { PauseLabel.Render(); GL.Translate(0, PauseLabel.Height, 0); UnpauseHint.Render(); GL.Translate(0, -PauseLabel.Height, 0); } else { PlayingGameLabel.Render(); GL.Translate(0, PlayingGameLabel.Height, 0); PauseHint.Render(); GL.Translate(0, -PlayingGameLabel.Height, 0); } GL.Translate(0, MapHeight * SolidSize / 4f, 0); ScoreLabel.Render(); GL.Translate(0, ScoreLabel.Height, 0); ScoreRenderer.Label = Score.ToString(); ScoreRenderer.Render(); GL.Translate(0, -ScoreLabel.Height, 0); GL.Translate(0, MapHeight * SolidSize / 4f, 0); HighScoreLabel.Render(); GL.Translate(0, HighScoreLabel.Height, 0); HighScoreRenderer.Label = HighScore.ToString(); HighScoreRenderer.Render(); SwapBuffers(); }
void ReleaseDesignerOutlets() { if (ActiveItems_Label != null) { ActiveItems_Label.Dispose(); ActiveItems_Label = null; } if (CandyButton != null) { CandyButton.Dispose(); CandyButton = null; } if (Collected_Label != null) { Collected_Label.Dispose(); Collected_Label = null; } if (HelpLabel != null) { HelpLabel.Dispose(); HelpLabel = null; } if (HighScoreLabel != null) { HighScoreLabel.Dispose(); HighScoreLabel = null; } if (InfoButton != null) { InfoButton.Dispose(); InfoButton = null; } if (LevelLabel != null) { LevelLabel.Dispose(); LevelLabel = null; } if (LevelUpLabel != null) { LevelUpLabel.Dispose(); LevelUpLabel = null; } if (MainView != null) { MainView.Dispose(); MainView = null; } if (RestartButton != null) { RestartButton.Dispose(); RestartButton = null; } if (ScoreLabel != null) { ScoreLabel.Dispose(); ScoreLabel = null; } if (SettingsButton != null) { SettingsButton.Dispose(); SettingsButton = null; } }