private Critter create() { Critter critter = null; switch (crittersLevel) { case CritterType.LowLevel: critter = new LowLevel(); break; case CritterType.MediumLevel: critter = new MediumLevel(); break; case CritterType.HighLevel: critter = new HighLevel(); break; } critter.Move(critterStartX, critterStartY); critter.Texture = Presentation.PresentationController.CritterTexture2D; critter.Width = critter.Texture.Width; critter.Height = critter.Texture.Height; critter.HP += (int)(waveLevel * Constants.CritterLevelHpModifier); critter.Speed += waveLevel * Constants.CritterLevelSpeedModifier; critter.Points += (int)(waveLevel * Constants.CritterLevelPointsModifier); critter.Dexterity += waveLevel * Constants.CritterLevelDexterityModifier; critter.Dead = false; critter.Active = false; critter.Slowed = 0; if ((float)RandomHandler.GetRandom() < Constants.CritterUpgradeChance) { critter.upgradeCritter(); } CrittersList.Add(critter); return critter; }