// Use this for initialization void Start() { currentObj = gameObject; gameViewer = currentObj.transform.gameObject; flames = GameObject.FindGameObjectWithTag("flames"); flameslow = new Vector3(1, 1, 1); highHeatButton = GameObject.FindGameObjectWithTag("plusheat").GetComponent <HighHeatButton> (); }
// Use this for initialization void Start() { currentObj = gameObject; gameViewer = currentObj.transform.gameObject; originalPos = new Vector3(0, 9, -29); camera = GameObject.FindGameObjectWithTag("MainCamera"); highHeatButton = GameObject.FindGameObjectWithTag("plusheat").GetComponent <HighHeatButton> (); lowHeatButton = GameObject.FindGameObjectWithTag("minusheat").GetComponent <LowHeatButton> (); }
// Use this for initialization void Start() { currentObj = gameObject; gameViewer = currentObj.transform.gameObject; flames = GameObject.FindGameObjectWithTag("flames"); flamesoff = new Vector3(0, 0, 0); StartCoroutine(OffBunsenBurner()); highHeatButton = GameObject.FindGameObjectWithTag("plusheat").GetComponent <HighHeatButton> (); lowHeatButton = GameObject.FindGameObjectWithTag("minusheat").GetComponent <LowHeatButton> (); }