Example #1
0
        private Texture2D GenerateTagTexture(TagInfo info, int idx)
        {
            Texture2D texture = null;

            for (int i = idx; i < idx + 10; ++i)
            {
                HierarchyFrameDataView hierarchyFrameDataView =
                    ProfilerDriver.GetHierarchyFrameDataView(i, 0, HierarchyFrameDataView.ViewModes.Default, 0, false);
                if (hierarchyFrameDataView == null)
                {
                    continue;
                }
                NativeArray <byte> bytes =
                    hierarchyFrameDataView.GetFrameMetaData <byte>(ScreenShotToProfiler.MetadataGuid, info.id);

                if (bytes.IsCreated && bytes.Length > 16)
                {
                    texture = new Texture2D(info.width, info.height, TextureFormat.RGBA32, false);
                    texture.LoadRawTextureData(bytes);
                    texture.Apply();
                    break;
                }
            }
            return(texture);
        }
        private void Reflesh(int frameIdx, bool force = false)
        {
            if (lastPreviewFrameIdx == frameIdx && !force)
            {
                return;
            }
            HierarchyFrameDataView hierarchyFrameDataView =
                ProfilerDriver.GetHierarchyFrameDataView(frameIdx, 0, HierarchyFrameDataView.ViewModes.Default, 0, false);;
            NativeArray <byte> bytes =
                hierarchyFrameDataView.GetFrameMetaData <byte>(ScreenShotToProfiler.MetadataGuid, ScreenShotToProfiler.InfoTag);

            if (bytes != null && bytes.Length >= 12)
            {
                var tagInfo = GenerateTagInfo(bytes);
                SetOutputSize(tagInfo);
                if (originTexture)
                {
                    Object.DestroyImmediate(originTexture);
                }
                originTexture = GenerateTagTexture(tagInfo, frameIdx);
                //this.drawTextureInfo.SetupToRenderTexture(originTexture);
            }
            else
            {
                //this.drawTextureInfo.SetupToRenderTexture(null);

                if (originTexture)
                {
                    Object.DestroyImmediate(originTexture);
                }
                originTexture = null;
            }
            lastPreviewFrameIdx = frameIdx;
        }