public void editEnd() { if (checkAnswer()) { Hide_test.StaticLoadNextLevel(); } }
public void hideAllDialogs() { Hide_test.hide_selected(jozefDia); Hide_test.hide_selected(teslaDia); Hide_test.hide_selected(cankarDia); Hide_test.hide_selected(jenkoDia); }
public void Hide_All() { foreach (CanvasGroup cg in cgs) { Hide_test.hide_selected(cg); } }
public void setget() { fText.text = "No, prijatelj " + ime.text + ", pa pojdiva na sprehod po moji življenski poti."; VariableBase.PlayerName = ime.text; Hide_test.show_selected(cg); }
public void HasChanged() { int count = 0; Debug.Log(giver.childCount); // still havent used all the flowers if (flowUsed < 5) { // check if there's any flowers to pick up foreach (Transform child in giver) { if (child.gameObject.activeSelf) { Debug.Log(child.gameObject.name); count++; } } if (count == 0) { // increase the count of curr flowUsed++; // enable the next flower to pick up giver.GetChild(0).gameObject.SetActive(true); } } else { Hide_test.StaticLoadNextLevel(); } }
public void HasChanged() { System.Text.StringBuilder builder = new System.Text.StringBuilder(); int number = 0; foreach (Transform slotTransform in slots) { GameObject item = slotTransform.GetComponent <Slot> ().item; if (item) { builder.Append(item.name); number++; } } inventoryText = builder.ToString(); if (number == 5) { if (inventoryText.Equals("KRANJ")) { SceneManager.LoadScene(VariableBase.LevelNumber); } else { Hide_test.hide_selected(cg); levelManager.GetComponent <Hide_test>().requestDialog("Jenko", "Narobe! Tudi jaz nočem v šolo! Raje bi - tako kot ti - po dvorišču vozil gnoj s karjolo!"); } } }
IEnumerator ChangeColor(int choice, bool gotIt) { if (gotIt) { buttons[choice].image.color = new Color32(0, 255, 0, 255); } else { buttons[choice].image.color = new Color32(255, 0, 0, 255); } yield return(new WaitForSeconds(0.5f)); buttons[choice].image.color = new Color32(255, 255, 255, 255); if (gotIt) { //na koncu prestavimo stevec naprej in poklicemo novo vprasanje numQuestion++; LoadQuestion(); RemoveObstacle(); Hide_test.hide_selected(KrpanDialogCG); } else { Hide_test.show_selected(KrpanDialogCG); } }
public void OnPointerClick(PointerEventData eventData) { GetComponent <AudioSource>().Stop(); GetComponent <AudioSource>().Play(); Hide_test.show_selected(cg); }
public void HasChanged() { int correct = 0; foreach (Transform slot in slots) { if (slot.childCount > 0 && slot.name == slot.GetChild(0).name) { Destroy(slot.GetChild(0).GetComponent <DragHandealer>()); correct++; } } Debug.Log("Correct:" + correct); if (correct == slots.Length) { Hide_test.StaticLoadNextLevel(); return; } if (correct > flowUsed) { // enable the next flower to pick up giver.GetChild(0).gameObject.SetActive(true); flowUsed = correct; } }
public void RestartGame() { for (int i = 0; i < slots.Length; i++) { Hide_test.show_selected(dropplets[i].GetComponent <CanvasGroup>()); dropplets[i].SetParent(slots[i].transform); } }
IEnumerator EndOfLevel() { go.GetComponent <Hide_test>().requestDialogJenko("Hm, me zanima, kaj od tega sta bila Adam in Eva? In zakaj, če smo vsi iz opice nastali, Nemci večvredni so postali?"); yield return(new WaitForSeconds(5.0f)); Hide_test.show_selected(cg); }
IEnumerator showHide(CanvasGroup cg, Text txt, string msg, int SecondsToWait) { txt.text = msg; Hide_test.show_selected(cg); yield return(new WaitForSeconds(SecondsToWait)); Hide_test.hide_selected(cg); }
private void LoadPage() { if (page == 2 && !AS.isPlaying) { AS.Play(); } textField.text = text[page]; imageFiled.sprite = sprites[page]; Hide_test.show_selected(cg); }
public void showDialog(CanvasGroup cg, Text txt, string msg, bool theOnlyOne) { if (theOnlyOne) { hideAllDialogs(); } txt.text = msg; Hide_test.show_selected_dialog(cg); }
private bool CheckIfEnd() { if (i == notes.Length) { finished = true; Hide_test.show_selected(cg); return(true); } return(false); }
public void IsFinished() { if (CheckTracks()) { Hide_test.show_selected(cg); go.GetComponent <Hide_test>().requestDialog("Instructions", "V tem času je Avstrija zgradila svojo prvo železnico - od glavnega pristinišča do glavnega mesta. Poimenovali so jo:"); } else { Hide_test.hide_selected(cg); } }
private void handleSwitch() { if (turnOn) { Go.GetComponent <Light>().intensity = 2.0f; Hide_test.show_selected(cg); } else { Go.GetComponent <Light>().intensity = 0.1f; Hide_test.hide_selected(cg); } }
void CheckIfEnd() { if (i == correctAnswers.Length) { inField.enabled = false; Hide_test.show_selected(cg); if (requestDialog) { GameObject.Find("LevelManager").GetComponent <Hide_test>().requestDialogJenko(JenkoText); } } }
IEnumerator changeText() { for (int i = 0; i < lines.Length; i++) { textArea.text = lines[i]; yield return(new WaitForSeconds(waitTime[i])); } if (hideAfter) { Hide_test.hide_selected(cgBefore); } Hide_test.show_selected(cg); }
private void Update() { if (transform.childCount == 3) { Hide_test.show_selected(cg); Hide_test.show_selected(cg1); GO.GetComponent <Hide_test>().requestDialogJenko("Jaz domov, kam pa vi?"); } else { Hide_test.hide_selected(cg); Hide_test.hide_selected(cg1); } }
private void dialogRunner() { if (index < dialogParts.Length - 1) { jenkoText.text = dialogParts[index]; JenkoDialog.alpha = 1.0f; clickable = true; } else { jenkoText.text = dialogParts[index]; JenkoDialog.alpha = 1.0f; Hide_test.show_selected(cg); } }
public void HasChanged() { float correct = 0f; foreach (Transform slot in slots) { if (slot.childCount > 0 && slot.name == slot.GetChild(0).name) { Transform temp = slot.GetChild(0); Destroy(temp.GetComponent <DragHandealer>()); Destroy(temp.GetComponent <ShowOnHover>()); foreach (Transform textBG in temp) { CanvasGroup cg = textBG.GetComponent <CanvasGroup>(); cg.alpha = 1.0f; Debug.Log(textBG.name); foreach (Transform txt in textBG) { Debug.Log(txt.name); txt.GetComponent <Text>().text = "SLOVENCI"; } } correct += 1.0f; } } if (correct > 0.0f && !AudioSrc.isPlaying) { AudioSrc.Play(); } AudioSrc.volume = correct / slots.Length; if (correct == slots.Length) { Hide_test.show_selected(cg); return; } if (correct > flowUsed) { // enable the next flower to pick up giver.GetChild(0).gameObject.SetActive(true); flowUsed = correct; } }
private void LoadNextAssignment() { assignment++; if (assignment >= maxAssignment) { LevelManager.GetComponent <Hide_test>().requestDialogJenko("Naprej, naprej, naprej – avion, gramofon, avto, telefon – kaj vse to je treba imet`? Ni dovolj človeku le ubrano pet`?"); Hide_test.show_selected(cg); } else { inventions[assignment - 1].SetActive(false); inventions[assignment].SetActive(true); LevelManager.GetComponent <Hide_test>().requestDialog("Instructions", Instructions[1]); ageText.text = string.Format(AgeString, age[assignment]); } }
//funkcija ki se klice ob izbiri odgovora B public void goPathB() { if (currQuestion == null) { return; } currQuestion = currQuestion.pathB; //ce trenutnega vprasanja ni pomeni, da smo prisli do konca, v nasprotnem primeru nadaljujemo z igro if (currQuestion == null) { Hide_test.show_selected(cg); } else { setDialogs(currQuestion); } }
public void checkResult() { for (int i = 0; i < dropdowns.Length; i++) { if (dropdowns[i].value == rightResult[i]) { Debug.Log(i + " is right \n"); } else { return; } } Hide_test.show_selected(cg); GameObject.Find("LevelManager").GetComponent <Hide_test>().requestDialogJenko("Ampak uspehov nisem dosegel samo jaz, v tem času svet dobiva nov obraz!"); }
//potrebujemo novo vprasanje! void LoadQuestion() { if (numQuestion == maxQuestion) { Hide_test.show_selected(cg); Hide_test.hide_selected(PortfolioCG); return; } temp = levels[DifficultyLevel].questions[numQuestion]; questionText.text = temp.Question; textA.text = temp.AnswerA; textB.text = temp.AnswerB; textC.text = temp.AnswerC; textD.text = temp.AnswerD; }
public void HasChanged() { int correct = 0; foreach (Transform slot in slots) { if (slot.childCount > 1) { slot.GetChild(0).gameObject.SetActive(false); } else { slot.GetChild(0).gameObject.SetActive(true); } if (slot.childCount > 1 && slot.name.Split('_')[0] == slot.GetChild(1).name) { Destroy(slot.GetChild(1).GetComponent <DragHandealer>()); correct++; } } // incorporate assignment change if (correct >= (assignment + 1) * 3) { assignment++; SetInstructions(); SetDialogs(); SetAudio(); } if (assignment >= maxAssignmet) { Hide_test.show_selected(cg); return; } if (correct > used) { giver.GetChild(0).gameObject.SetActive(true); used = correct; } }
IEnumerator changeText() { for (int k = 0; k < parts.Length; k++) { for (int i = 0; i < parts[k].lines.Length; i++) { parts[k].textArea.text = VariableBase.InsertVariables(parts[k].lines[i]); yield return(new WaitForSeconds(parts[k].waitTime[i])); } yield return(new WaitForSeconds(waitBetween)); if (parts[k].hideAfter) { Hide_test.hide_selected(parts[k].cgBefore); } Hide_test.show_selected(parts[k].cgAfter); } }
public void HasChanged() { int pravilnih = 0; for (int i = 0; i < drops.Length; i++) { if (drops[i].transform.childCount > 0 && !drops[i].inventory) { if (checkIfCorrect(drops[i].transform.name, drops[i].transform.GetChild(0).name)) { Debug.Log(drops[i].transform.name + " je pravilen."); pravilnih++; } } } if (pravilnih == 4) { Hide_test.show_selected(cg); } }
public void CannonFire() { if (Solved) { return; } if (Rotation == 6 && slot.childCount > 0) { Hide_test.show_selected(cg); Hide_test.show_selected(cg1); Instructions.text = "Začela se je 1. svetovna vojna."; Solved = true; SetDialogs(); } else { Hide_test.hide_selected(cg); Hide_test.hide_selected(cg1); Instructions.text = "Z miško pripelji v Avstrijo top, ga usmeri na Srbijo in pritisni na sprožilec."; } }