public static void fovRandom() { initialFOV = MiscSettings.fieldOfView; //This is a kinda janky method of grabbing a random fov outside of the typically playable fovs System.Random random = new System.Random(); int lowRandNum = random.Next(5, 45); int highRandNum = random.Next(85, 150); double randCoinFlip = random.NextDouble(); int randNum; if (randCoinFlip > 0.5) { randNum = highRandNum; } else { randNum = lowRandNum; } //ErrorMessage.AddMessage(randNum.ToString()); if (randNum < 40) { HideForScreenshots.Hide(HideForScreenshots.HideType.Mask); } MiscSettings.fieldOfView = randNum; if (SNCameraRoot.main != null) { SNCameraRoot.main.SyncFieldOfView(); } }
public static void fovNormal() { MiscSettings.fieldOfView = initialFOV; if (SNCameraRoot.main != null) { SNCameraRoot.main.SyncFieldOfView(); } HideForScreenshots.Hide(HideForScreenshots.HideType.None); }
public static void fovRandom() { initialFOV = MiscSettings.fieldOfView; // this is bad // i did it because atto said to // blame him // it works tho // the weird random number thing that is // I completely agree with doing random fov System.Random random = new System.Random(); int lowRandNum = random.Next(5, 45); int highRandNum = random.Next(85, 150); double randCoinFlip = random.NextDouble(); int randNum; if (randCoinFlip > 0.5) { randNum = highRandNum; } else { randNum = lowRandNum; } //ErrorMessage.AddMessage(randNum.ToString()); if (randNum < 40) { HideForScreenshots.Hide(HideForScreenshots.HideType.Mask); } MiscSettings.fieldOfView = randNum; if (SNCameraRoot.main != null) { SNCameraRoot.main.SyncFieldOfView(); } }
public static void showHUD() { HideForScreenshots.Hide(HideForScreenshots.HideType.None); }
public static void hideHUD() { HideForScreenshots.Hide(HideForScreenshots.HideType.Mask | HideForScreenshots.HideType.HUD); }