void StartNewTurn()
 {
     if (ActiveCharacter.tag == "Character")
     {
         HideActions.HideButtons();
         StartCoroutine(EnemyAttack());
     }
     else
     {
         StartCoroutine(PlayerTurn());
     }
 }
    IEnumerator PlayerTurn()
    {
        yield return(new WaitForSeconds(1f));

        HideActions.ShowButtons();
    }