public void SetType(HexagonType type) { image.color = Color.white; switch (type) { case HexagonType.Empty: image.sprite = null; image.color = Color.clear; break; case HexagonType.Emit: image.sprite = emitSprite; break; case HexagonType.Ricochet: image.sprite = ricochetSprite; break; case HexagonType.Split: image.sprite = splitSprite; break; case HexagonType.Stop: image.sprite = stopSprite; break; } }
public void ReplaceHexagonType(HexagonType newValue) { var index = GameComponentsLookup.HexagonType; var component = (Sources.Components.HexagonTypeComponent)CreateComponent(index, typeof(Sources.Components.HexagonTypeComponent)); component.value = newValue; ReplaceComponent(index, component); }
public static Vector3 GetCorner(HexagonType hexagonType, int index) { if (hexagonType == HexagonType.PointyTopped) { return(corners[index]); } return(new Vector3(corners[index].z, corners[index].y, -corners[index].x)); }
public void ReplaceHexagonType(HexagonType newValue) { var index = GameComponentsLookup.HexagonType; var component = CreateComponent <HexagonTypeComponent>(index); component.value = newValue; ReplaceComponent(index, component); }
public Vector3 ToVector3(HexagonType hexagonType) { if (hexagonType == HexagonType.PointyTopped) { return(ToVector3Pointy()); } var vec = ToVector3Pointy(); return(new Vector3(vec.z, vec.y, vec.x)); }
internal void SetType(HexagonType value) { if (collection.Any()) { var hexduet = collection.FirstOrDefault(x => x.type == value); if (hexduet != null) { image.sprite = hexduet.sprite; image.color = hexduet.color; } } }
private void CreateHexagon(int x, int y) { if (IsWithinBounds(x, y)) { GameObject hexagon = Instantiate(_hexagonPrefab, Vector2.zero, Quaternion.identity, parent: _hexagonsParent); hexagon.name = "Hex " + (x * _height + (y + 1)); HexagonType hexType = GameManager.Instance.IsTimeForSpawnBomb ? HexagonType.Bomb : HexagonType.Normal; int randomHexColorIndex = Random.Range(0, _defaultHexColors.Length); Color hexColor = _defaultHexColors[randomHexColorIndex]; _allHexagons[x, y] = hexagon.GetComponent <Hexagon>(); _allHexagons[x, y].Init(hexType, hexColor, randomHexColorIndex, x, y); DropHexagon(_allTiles[x, y]); if (hexType == HexagonType.Bomb) { GameManager.Instance.BombActivated(bombTransform: hexagon.transform); } } }
private void SetType(HexagonType type) { Type = type; }
public void Init(HexagonType type, Color color, int colorIndex, int xIndex, int yIndex) { SetType(type); SetColor(colorIndex, color); SetIndexes(xIndex, yIndex); }
public HexagonContent(HexagonElement element) { type = HexagonType.Element; this.element = element; frozen = false; }
public HexagonContent(HexagonType type = HexagonType.Empty, HexagonElement element = HexagonElement.None, bool frozen = false) { this.type = type; this.element = element; this.frozen = frozen; }
public static Rect CreateHexagonRect(HexagonType hexagonType, in int range, in float hexSize)