Example #1
0
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);

            graphics.IsFullScreen = false;
            OriginScreenSize      = new Vector2(1024, 768);
            ScreenSize            = new Vector2(768, 576);

            ScreenScaleFactor   = new Vector2();
            ScreenScaleFactor.X = ScreenSize.X / OriginScreenSize.X;
            ScreenScaleFactor.Y = ScreenSize.Y / OriginScreenSize.Y;

            graphics.PreferredBackBufferWidth  = 768;
            graphics.PreferredBackBufferHeight = 576;

            Content.RootDirectory = "Content";

            Global.thisGame = this;
            HexagonServer   = IO.Socket(GameSettings.HexagonServer);

            HexagonServer.On(Socket.EVENT_CONNECT, () =>
            {
                ServerReady = true;
            });

            HexagonServer.On("sendMove", (data) =>
            {
                if (hexMap != null)
                {
                    int i, j;
                    string[] d = ((string)data).Split(',');
                    i          = Convert.ToInt32(d[0]);
                    j          = Convert.ToInt32(d[1]);
                    hexMap.SelectCell(i, j, true);
                }
            });

            HexagonServer.On("registerResult", (data) =>
            {
                var result = Convert.ToInt32(data);
                switch (result)
                {
                case -1:
                    connectionState = ConnectionState.DuplicateID;
                    break;

                case 0:
                    connectionState = ConnectionState.RoomFull;
                    break;

                case 1:
                    connectionState = ConnectionState.Connected;
                    playerState     = PlayerState.Blue;
                    turnState       = TurnState.Waiting;
                    break;

                case 2:
                    connectionState = ConnectionState.Waiting;
                    playerState     = PlayerState.Red;
                    turnState       = TurnState.Ready;
                    break;
                }
            });

            HexagonServer.On("otherQuit", (data) =>
            {
                var username    = (string)data;
                connectionState = ConnectionState.OtherDisconnected;
            });

            HexagonServer.On("otherJoin", (data) =>
            {
                var username    = (string)data;
                connectionState = ConnectionState.Connected;
            });
        }