public void Place() { this.GetComponent <CircleCollider2D>().radius = .17f; Country hexCountry = this.transform.parent.gameObject.GetComponent <Country>(); pos = hex.transform.position; GameObject originalHex = hex; this.transform.position = pos; hover = false; mouse.hasPerson = false; if (hex.transform.parent != this.gameObject.transform.parent) { hexagon.isCountry = true; foreach (GameObject g in hexagon.adj) { Hexagon hex = g.GetComponent <Hexagon>(); if (hex.nationNum == this.nationNum && g.transform.parent != this.gameObject.transform.parent) { if (hex.isCountry) { Hexagon[] hexesToSwitchParent = g.gameObject.transform.parent.gameObject.GetComponent <Country>().hexagons; Person[] unitsToSwitchParent = g.gameObject.transform.parent.gameObject.GetComponent <Country>().PrepareUnitsForParentSwitch(); foreach (Hexagon h in hexesToSwitchParent) { h.gameObject.transform.SetParent(uiManager.selectedCountry.transform); } foreach (Person p in unitsToSwitchParent) { p.country = uiManager.selectedCountry; p.gameObject.transform.SetParent(country.transform); } } else { g.transform.SetParent(uiManager.selectedCountry.transform); g.GetComponent <Hexagon>().isCountry = true; } } } //resets the "hex" variable to the currently clicked hexagon hex = originalHex; //establishes old country and new country GameObject OldHexCountry = hex.transform.parent.gameObject; Country OldHexCountryScript = OldHexCountry.GetComponent <Country>(); hex.transform.SetParent(uiManager.selectedCountry.transform); GameObject NewHexCountry = hex.transform.parent.gameObject; Country NewHexCountryScript = NewHexCountry.GetComponent <Country>(); //updates hexagons array of countries if (OldHexCountryScript != null) { OldHexCountryScript.UpdateArray(); } NewHexCountryScript.UpdateArray(); //Country split function goes here hexagon.nationNum = this.nationNum; hexagon.ChangeSprite(this.nationNum); } //update guardedBy feature hexagon.hasGuard = true; try { oldHexagon.hasGuard = false; } catch (Exception e) {} hexCountry.UpdateGuard(); oldHexagon = hexagon; }