Example #1
0
    private void SwapBlockProcess(HexaBlockUnit blockUnit)
    {
        if (blockUnit == null)
        {
            return;
        }

        if (startHexaBlockUnit == null)
        {
            startHexaBlockUnit = blockUnit;
            return;
        }

        if (startHexaBlockUnit == blockUnit)
        {
            return;
        }

        Block targetBlock = blockUnit.GetBlock();
        Block startBlock  = startHexaBlockUnit.GetBlock();

        if (!startBlock.CheckAdjacencyBlock(targetBlock))
        {
            return;
        }

        targetHexaBlockUnit = blockUnit;

        PlaySwapBlockProcess(isRevert: false);

        isSwapAnimation = true;
    }
Example #2
0
    public bool CheckSelectBlock()
    {
#if UNITY_EDITOR
        if (Input.GetMouseButtonDown(0))
        {
            isTouch = true;
        }
        else if (Input.GetMouseButtonUp(0))
        {
            isTouch = false;
        }
#else
        if (Input.touchCount > 0)
        {
            isTouch = true;
        }
        else if (Input.touchCount == 0)
        {
            isTouch = false;
        }
#endif

        if (!isTouch)
        {
            return(false);
        }


#if UNITY_EDITOR
        Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
#else
        Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
#endif
        RaycastHit hit;
        if (Physics.Raycast(ray, out hit, Mathf.Infinity))
        {
            Transform     target    = hit.collider.transform;
            HexaBlockUnit blockUnit = target.GetComponent <HexaBlockUnit>();
            onEventRayHitBlock(blockUnit);
        }

        return(true);
    }
Example #3
0
 private void ClearBlockUnits()
 {
     startHexaBlockUnit  = null;
     targetHexaBlockUnit = null;
 }
Example #4
0
    private IEnumerator BoomBlockProcess()
    {
        StopSwapAnimation();

        RefreshBlockUnits();

        Block startBlock  = startHexaBlockUnit == null ? null : startHexaBlockUnit.GetBlock();
        Block targetBlock = targetHexaBlockUnit == null ? null : targetHexaBlockUnit.GetBlock();

        if (matchingModel.CheckUFOBlocksBoom(startBlock, targetBlock))
        {
            RefreshBlockUnits();
            yield return(new WaitForSeconds(BOOM_DELAY));
        }

        if (matchingModel.CheckFirecrackerBoom())
        {
            BoomBlockUnits();
            yield return(new WaitForSeconds(BOOM_DELAY));
        }

        BoomBlockUnits();
        yield return(new WaitForSeconds(BOOM_DELAY));

        startHexaBlockUnit  = null;
        targetHexaBlockUnit = null;

        matchingModel.CheckBoomAftermath();
        stageTopMenuUnit.RefreshQuestIcon(mapModel.GetQuestBlockCount());

        matchingModel.FindingDownPathProcess();

        yield return(MoveBlockProcess());

        matchingModel.CreateBlockProcess();

        while (true)
        {
            if (matchingModel.FindingWidthPathProcess())
            {
                continue;
            }

            break;
        }

        yield return(new WaitForSeconds(0.1f));

        yield return(MoveBlockProcess());

        matchingModel.CreateBlockProcess();
        matchingModel.ResetBlockBoomFlag();

        RefreshBlockUnits();

        ResultType resultType = matchingModel.GetResultType(moveCount);

        switch (resultType)
        {
        case ResultType.Complete:
        {
            objGameResult.SetActive(true);
            txtGameResult.text = "클리어!";
            break;
        }

        case ResultType.Fail:
        {
            objGameResult.SetActive(true);
            txtGameResult.text = "실패!";
            break;
        }

        default:
        {
            int loop = 0;
            while (true)
            {
                if (matchingModel.CheckAllMatchingProcess())
                {
                    StartCoroutine(BoomBlockProcess());
                    break;
                }
                else if (matchingModel.CheckPossibleSwapBlocks())
                {
                    ClearBlockUnits();
                    ClearTouchFlag();
                    break;
                }
                else
                {
                    mapModel.RefreshBlocks(isCheck: false);
                }

                loop++;
                if (loop >= REFRESH_LOOP_MAX)
                {
                    break;
                }
            }

            break;
        }
        }
    }