Example #1
0
    private void CreateGrid()
    {
        rows.Clear();

        for (int x = 0; x < Constants.gridSizeVertical; x++)
        {
            GameObject rowObject = Instantiate(Resources.Load("HexRow")) as GameObject;
            HexRow     row       = rowObject.GetComponent <HexRow>();
            row.Init(x);
            rowObject.transform.SetParent(this.transform, false);
            rowObject.name = "Row " + x;
            rows.Add(rowObject.GetComponent <HexRow>());

            for (int y = 0; y < Constants.gridSizeHorizontal; y++)
            {
                GameObject newTile = Instantiate(Resources.Load("HexTile")) as GameObject;
                newTile.transform.SetParent(rowObject.transform, false);
                HexTile tile = newTile.GetComponent <HexTile>();

                tile.xy      = new Vector2(x, y);
                newTile.name = "Tile (" + x + "," + y + ")"; //F.e. Tile (0,7)
                tile.InitRandom();

                row.tiles.Add(tile);
            }
        }
    }