public void AddSpecialFeature(HexCell cell, Vector3 position) { Transform instance = Instantiate(special[cell.SpecialIndex - 1]); instance.localPosition = HexMetrics.Perturb(position); HexMetrics.HexHash hash = HexMetrics.SampleHashGrid(position); instance.localRotation = Quaternion.Euler(0f, 360f * hash.e, 0f); instance.SetParent(container, false); }
public void AddFeature(HexCell cell, Vector3 position) { if (cell.IsSpecial) { return; } HexMetrics.HexHash hash = HexMetrics.SampleHashGrid(position); Transform prefab = PickPrefab(urbanCollections, cell.UrbanLevel, hash.a, hash.d); Transform otherPrefab = PickPrefab(farmCollections, cell.FarmLevel, hash.b, hash.d); float usedHash = hash.a; if (prefab) { if (otherPrefab && hash.b < hash.a) { prefab = otherPrefab; usedHash = hash.b; } } else if (otherPrefab) { prefab = otherPrefab; usedHash = hash.b; } otherPrefab = PickPrefab(plantCollections, cell.PlantLevel, hash.c, hash.d); if (prefab) { if (otherPrefab && hash.c < usedHash) { prefab = otherPrefab; } } else if (otherPrefab) { prefab = otherPrefab; } else { return; } Transform instance = Instantiate(prefab); position.y += instance.localScale.y * 0.5f; instance.localPosition = HexMetrics.Perturb(position); instance.localRotation = Quaternion.Euler(0f, 360f * hash.e, 0f); instance.SetParent(container, false); }
void AddWallSegment(Vector3 pivot, HexCell pivotCell, Vector3 left, HexCell leftCell, Vector3 right, HexCell rightCell) { if (pivotCell.IsUnderwater) { return; } bool hasLeftWall = !leftCell.IsUnderwater && pivotCell.GetEdgeType(leftCell) != HexEdgeType.Cliff; bool hasRighWall = !rightCell.IsUnderwater && pivotCell.GetEdgeType(rightCell) != HexEdgeType.Cliff; if (hasLeftWall) { if (hasRighWall) { bool hasTower = false; if (leftCell.Elevation == rightCell.Elevation) { HexMetrics.HexHash hash = HexMetrics.SampleHashGrid((pivot + left + right) * (1f / 3f)); hasTower = hash.e < HexMetrics.wallTowerThreshold; } AddWallSegment(pivot, left, pivot, right, hasTower); } else if (leftCell.Elevation < rightCell.Elevation) { AddWallWedge(pivot, left, right); } else { AddWallCap(pivot, left); } } else if (hasRighWall) { if (rightCell.Elevation < leftCell.Elevation) { AddWallWedge(right, pivot, left); } else { AddWallCap(right, pivot); } } }