public MarauderSpecialization()
        {
            SpecName = "Marauder";
            SpecCareer = BaseEotECareer.EotECareers.HIREDGUN;
            SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.COERCION, BaseEotECareer.EotESkills.MELEE, BaseEotECareer.EotESkills.RESILIENCE, BaseEotECareer.EotESkills.SURVIVAL };
            SpecDescription = "Up Close and Personal\n\nMarauders don't necessarily mind shooting their opponents, but they would much rather " +
                              "mixed up in a melee, weapons in hand, smashing and slashing their way through. Marauders are tough--probably " +
                              "the toughest combatants in any conflict. They tend to take a great deal of punishment while dealing out far more " +
                              "to any who dare go against them.";

            /* Talent Tree */
            TalentA1 = new ToughenedTalent(true, 5);
            TalentA2 = new FrenziedAttackTalent(true, 5);
            TalentA3 = new FeralStrengthTalent(true, 5);
            TalentA4 = new LethalBlowsTalent(true, 5);
            TalentB1 = new FeralStrengthTalent(new List<BaseEotETalent> { TalentA1, TalentB2 }, 10);
            TalentB2 = new ToughenedTalent(new List<BaseEotETalent> { TalentA2, TalentB1, TalentB3 }, 10);
            TalentB3 = new HeroicFortitudeTalent(new List<BaseEotETalent> { TalentA3, TalentB2, TalentB4, TalentC3 }, 10);
            TalentB4 = new KnockdownTalent(new List<BaseEotETalent> { TalentA4, TalentB3 }, 10);
            TalentC1 = new EnduringTalent(new List<BaseEotETalent> { TalentC2, TalentD1 }, 15);
            TalentC2 = new LethalBlowsTalent(new List<BaseEotETalent> { TalentB2, TalentC1, TalentC3 }, 15);
            TalentC3 = new ToughenedTalent(new List<BaseEotETalent> { TalentB3, TalentC2, TalentC4 }, 15);
            TalentC4 = new FrenziedAttackTalent(new List<BaseEotETalent> { TalentC3, TalentD4 }, 15);
            TalentD1 = new ToughenedTalent(new List<BaseEotETalent> { TalentC1, TalentD2 }, 20);
            TalentD2 = new FeralStrengthTalent(new List<BaseEotETalent> { TalentD1, TalentD3, TalentE2 }, 20);
            TalentD3 = new NaturalBrawlerTalent(new List<BaseEotETalent> { TalentD2, TalentD4 }, 20);
            TalentD4 = new LethalBlowsTalent(new List<BaseEotETalent> { TalentC4, TalentD3 }, 20);
            TalentE1 = new FrenziedAttackTalent(new List<BaseEotETalent> { TalentE2 }, 25);
            TalentE2 = new EnduringTalent(new List<BaseEotETalent> { TalentD2, TalentE3 }, 25);
            TalentE3 = new DefensiveStanceTalent(new List<BaseEotETalent> { TalentD3, TalentE2 }, 25);
            TalentE4 = new DedicationTalent(new List<BaseEotETalent> { TalentE3 }, 25);

            TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 },
                                                            new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 },
                                                            new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 },
                                                            new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 },
                                                            new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 }
                                                          };
        }
        public SurvivalistSpecialization()
        {
            SpecName = "Survivalist";
            SpecCareer = BaseEotECareer.EotECareers.BOUNTYHUNTER;
            SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.XENOLOGY, BaseEotECareer.EotESkills.PERCEPTION, BaseEotECareer.EotESkills.RESILIENCE, BaseEotECareer.EotESkills.SURVIVAL };
            SpecDescription = "Master of the Wild\n\nBeyond civilization, in the farthest reaches of the galaxy, there are places where " +
                              "few (if any) sentients have ever trodden the ground. Places like these are ideal hiding places for those " +
                              "fleeing the law or retribution for their actions. Places like these are where Bounty Hunters who specialize " +
                              "as Survivalists thrive. ";

            /* Talent Tree */
            TalentA1 = new ForagerTalent(true, 5);
            TalentA2 = new StalkerTalent(true, 5);
            TalentA3 = new OutdoorsmanTalent(true, 5);
            TalentA4 = new ExpertTrackerTalent(true, 5);
            TalentB1 = new OutdoorsmanTalent(new List<BaseEotETalent> {  }, 10);
            TalentB2 = new SwiftTalent(new List<BaseEotETalent> {  }, 10);
            TalentB3 = new HunterTalent(new List<BaseEotETalent> {  }, 10);
            TalentB4 = new SoftSpotTalent(new List<BaseEotETalent> {  }, 10);
            TalentC1 = new ToughenedTalent(new List<BaseEotETalent> {  }, 15);
            TalentC2 = new ExpertTrackerTalent(new List<BaseEotETalent> {  }, 15);
            TalentC3 = new StalkerTalent(new List<BaseEotETalent> {  }, 15);
            TalentC4 = new NaturalOutdoorsmanTalent(new List<BaseEotETalent> {  }, 15);
            TalentD1 = new ToughenedTalent(new List<BaseEotETalent> {  }, 20);
            TalentD2 = new HunterTalent(new List<BaseEotETalent> {  }, 20);
            TalentD3 = new ExpertTrackerTalent(new List<BaseEotETalent> {  }, 20);
            TalentD4 = new BloodedTalent(new List<BaseEotETalent> {  }, 20);
            TalentE1 = new EnduringTalent(new List<BaseEotETalent> {  }, 25);
            TalentE2 = new DedicationTalent(new List<BaseEotETalent> {  }, 25);
            TalentE3 = new GritTalent(new List<BaseEotETalent> {  }, 25);
            TalentE4 = new HeroicFortitudeTalent(new List<BaseEotETalent> {  }, 25);

            TalentB1.ParentTalents = new List<BaseEotETalent> { TalentA1, TalentB2, TalentC1 };
            TalentB2.ParentTalents = new List<BaseEotETalent> { TalentA2, TalentB1, TalentB3 };
            TalentB3.ParentTalents = new List<BaseEotETalent> { TalentA3, TalentB2, TalentB4, TalentC3 };
            TalentB4.ParentTalents = new List<BaseEotETalent> { TalentB3, TalentC4 };
            TalentC1.ParentTalents = new List<BaseEotETalent> { TalentB1 };
            TalentC2.ParentTalents = new List<BaseEotETalent> { TalentB2 };
            TalentC3.ParentTalents = new List<BaseEotETalent> { TalentB3, TalentC4 };
            TalentC4.ParentTalents = new List<BaseEotETalent> { TalentB4, TalentC3 };
            TalentD1.ParentTalents = new List<BaseEotETalent> { TalentC1, TalentE1 };
            TalentD2.ParentTalents = new List<BaseEotETalent> { TalentC2 };
            TalentD3.ParentTalents = new List<BaseEotETalent> { TalentC3, TalentE3 };
            TalentD4.ParentTalents = new List<BaseEotETalent> { TalentC4 };
            TalentE1.ParentTalents = new List<BaseEotETalent> { TalentD1, TalentE2 };
            TalentE2.ParentTalents = new List<BaseEotETalent> { TalentE1, TalentE3 };
            TalentE3.ParentTalents = new List<BaseEotETalent> { TalentE2, TalentD3 };
            TalentE4.ParentTalents = new List<BaseEotETalent> { TalentD4 };

            



            TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 },
                                                            new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 },
                                                            new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 },
                                                            new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 },
                                                            new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 }
                                                          };
        }