public void AddPlacedHero(int id, HeroPlacedInfo heroInfo) { if (placedHeroArray != null) { placedHeroArray[id] = heroInfo; } }
public bool FindPlacedHero(int id, out HeroPlacedInfo heroInfo) { heroInfo = null; if (placedHeroArray != null) { if (placedHeroArray.Length > id && placedTowerArray[id] != null) { heroInfo = placedHeroArray[id]; return(true); } } return(false); }