Example #1
0
        /// <summary>
        /// Public static method that, based on the Weapon Type
        /// provided, returns the appropriate Attack Dice.
        /// </summary>
        /// <param name="itemType">The Weapon Type to inspect.</param>
        /// <returns>The dice that can be rolled based on the Weapon Type specified.</returns>
        public static List <Die> GetDiceBasedOnOffensiveItemType(HeroOffensiveItemType itemType)
        {
            List <Die> offensiveDice = new List <Die>();

            switch (itemType)
            {
            default:
            case HeroOffensiveItemType.Fists:
            case HeroOffensiveItemType.RustyDagger:
            case HeroOffensiveItemType.RustyMace:
            case HeroOffensiveItemType.RustyShortSword:
            {
                offensiveDice.Add(new GreenDie());
            }
            break;

            case HeroOffensiveItemType.RustyBastardSword:
            {
                offensiveDice.AddRange(new Die[] { new GreenDie(), new GreenDie() });
            }
            break;

            case HeroOffensiveItemType.SilverHexDagger:
            case HeroOffensiveItemType.MagicMissile:
            {
                offensiveDice.AddRange(new Die[] { new GreenDie(), new BlueDie() });
            }
            break;

            case HeroOffensiveItemType.FlameTorch:
            case HeroOffensiveItemType.Freeze:
            case HeroOffensiveItemType.FineBarbedWireMace:
            case HeroOffensiveItemType.JaggedSword:
            {
                offensiveDice.AddRange(new Die[] { new GreenDie(), new GreenDie(), new BlueDie() });
            }
            break;

            case HeroOffensiveItemType.Disolve:
            case HeroOffensiveItemType.LegendaryBastardSword:
            {
                offensiveDice.AddRange(new Die[] { new BlueDie(), new RedDie() });
            }
            break;
            }

            return(offensiveDice);
        }
Example #2
0
 /// <summary>
 /// Constructor for the Weapon Class
 /// that just sets the Weapon Type currently.
 /// </summary>
 /// <param name="itemType">The Weapon Type for this particular Weapon (default = Fists).</param>
 public Weapon(HeroOffensiveItemType itemType = HeroOffensiveItemType.Fists)
 {
     OffensiveItemType = itemType;
 }