Example #1
0
 public void LoadAIArmyToGame(int points)
 {
     LoadAIArmy(points);
     RecreateUnitsList();
     FindObjectOfType <VERY_POORLY_WRITTEN_CLASS>().Okay();
     HeroNames.SetHeroName(TurnManager.Instance.PlayerToMove, HeroName);
     Player.Players[1].Race = Race;
 }
Example #2
0
 public void LoadArmyToGame()
 {
     LoadPlayerArmy();
     RecreateUnitsList();
     FindObjectOfType <VERY_POORLY_WRITTEN_CLASS>().Okay();
     StartCoroutine(CloseWindow(GameObject.Find("LoadWindowPanel")));
     if (GameStateManager.Instance.MatchType == MatchTypes.Online)
     {
         GameStateManager.Instance.GetComponent <PhotonView>().RPC("RPCSetHeroName", PhotonTargets.All, TurnManager.Instance.PlayerToMove, HeroName);
     }
     else
     {
         HeroNames.SetHeroName(TurnManager.Instance.PlayerToMove, HeroName);
     }
 }
Example #3
0
 void RPCSetHeroName(int ID, string name)
 {
     HeroNames.SetHeroName(ID, name);
 }