Example #1
0
 /// <summary>
 /// Draw fields for an item
 /// </summary>
 private static void DrawItemFields()
 {
     HeroKitCommon.BasicFieldsB(stringFields, 0, 1);
     HeroKitCommon.DrawWeaponList(stringFields_att, intFields_att);
     HeroKitCommon.DrawArmorList(stringFields_att, intFields_att);
     HeroKitCommon.DrawAbilityList(stringFields_att, intFields_att);
     HeroKitCommon.DrawConditionsList(stringFields_att, intFields_att);
     HeroKitCommon.DrawElementsList(stringFields_att, intFields_att);
     HeroKitCommon.DrawMeterMaxList(stringFields_att, intFields_att);
     HeroKitCommon.DrawMeterIncrementList(stringFields_att, intFields_att);
     HeroKitCommon.DrawStatsValue(stringFields_att, intFields_att, "Stats (start values)");
     HeroKitCommon.DrawStatIncrementList(stringFields_att, intFields_att);
 }
Example #2
0
 /// <summary>
 /// Draw fields for an item
 /// </summary>
 private static void DrawItemFields()
 {
     HeroKitCommon.DrawItemDropdown(intFields, "Character Type", 0, HeroKitCommon.characterTypeDatabase);
     HeroKitCommon.BasicFieldsB(stringFields, 0, 1);
     SimpleLayout.Line();
     HeroKitCommon.DrawItemDropdownB(intFields, "Starting Class", 4, 3, HeroKitCommon.classDatabase, HeroKitCommon.subclassDatabase);
     HeroKitCommon.DrawItemDropdownB(intFields, "Starting Race", 7, 6, HeroKitCommon.raceDatabase, HeroKitCommon.subraceDatabase);
     HeroKitCommon.DrawItemDropdown(intFields, "Starting Alignment", 5, HeroKitCommon.alignmentDatabase, 200);
     SimpleLayout.Line();
     HeroKitCommon.DrawItemDropdownB(intFields, "Starting Weapon", 2, 1, HeroKitCommon.weaponTypeDatabase, HeroKitCommon.weaponDatabase);
     HeroKitCommon.DrawFirstEquip(stringFields, intFields);
     HeroKitCommon.DrawAbilityList(stringFields_att, intFields_att, "Starting Abilities");
     SimpleLayout.Line();
     HeroKitCommon.DrawStartStats(stringFields_att, intFields_att, "Stats this character can use");
     HeroKitCommon.DrawStartMeters(stringFields_att, intFields_att, "Meters this character can use");
 }
Example #3
0
 /// <summary>
 /// Draw fields for an item
 /// </summary>
 private static void DrawItemFields()
 {
     HeroKitCommon.DrawItemDropdown(intFields, "Condition Type", 3, HeroKitCommon.conditionTypeDatabase);
     HeroKitCommon.BasicFieldsB(stringFields, 0, 1);
     SimpleLayout.Line();
     DrawCantAttack();
     DrawCantBeAttacked();
     DrawCantEvade();
     SimpleLayout.Line();
     HeroKitCommon.DrawMeterValue_Conditions(stringFields_att, intFields_att);
     HeroKitCommon.DrawStatValue_Conditions(stringFields_att, intFields_att);
     HeroKitCommon.DrawElementValue(stringFields_att, intFields_att, "Change effect of elements on the character");
     HeroKitCommon.DrawConditionsValue(stringFields_att, intFields_att, "Change other conditions");
     SimpleLayout.Line();
     DrawTimerEndCond();
     DrawAttackEndCond();
 }
Example #4
0
 /// <summary>
 /// Draw fields for an item
 /// </summary>
 private static void DrawItemFields()
 {
     HeroKitCommon.BasicFieldsB(stringFields, 0, 1);
 }
Example #5
0
 /// <summary>
 /// Draw fields for an item
 /// </summary>
 private static void DrawItemFields()
 {
     HeroKitCommon.BasicFieldsB(stringFields, 0, 1);
     DrawMaxValue();
     HeroKitCommon.DrawCheckbox(boolFields, 0, "Start meter at max");
 }
Example #6
0
 /// <summary>
 /// Draw fields for an item
 /// </summary>
 private static void DrawItemFields()
 {
     HeroKitCommon.DrawItemDropdown(intFields, "Element Type", 0, HeroKitCommon.elementTypeDatabase);
     HeroKitCommon.BasicFieldsB(stringFields, 0, 1);
 }