Example #1
0
    void enabledMoving()
    {
        this.gameObject.GetComponent <CapsuleCollider2D>().isTrigger = true;

        GameObject  hero = GameObject.Find("main_hero");
        HeroControl move = hero.GetComponent <HeroControl>();

        move.enabled = false;

        HeroJump jump = hero.GetComponent <HeroJump>();

        jump.enabled = false;

        HeroAttack attack = hero.GetComponent <HeroAttack>();

        attack.enabled = false;
    }
Example #2
0
        protected override void OnInitialize()
        {
            try
            {
                var heroJump =
                    _heroJumps.FirstOrDefault(
                        h => h.Name.Equals(ObjectManager.Player.ChampionName, StringComparison.OrdinalIgnoreCase));
                if (heroJump == null)
                {
                    OnUnload(null, new UnloadEventArgs(true));
                }
                else
                {
                    _heroJump = heroJump;
                    _spell    = new Spell(heroJump.Slot, heroJump.Range);
                }

                base.OnInitialize();
            }
            catch (Exception ex)
            {
                //Global.Logger.AddItem(new LogItem(ex));
            }
        }