Example #1
0
    public void SetSelectedObject(HeroInfo gameObject)
    {
        if (gameObject == this.selectedObject)
        {
            this.selectedObject = null;
            TitleText.text      = "Unit Info (?)";
            AttackText.text     = "Attack (?)";
            DeffenseText.text   = "Deffense (?)";
            MoveText.text       = "Move (?)";
            RangeText.text      = "Range (?)";
            HealthText.text     = "Health (?)";
            return;
        }
        this.selectedObject = gameObject;
        HeroInfo heroInfo = selectedObject.GetComponent <HeroInfo> ();

        if (heroInfo != null)
        {
            TitleText.text    = "Unit Info (" + heroInfo.player + ")";
            AttackText.text   = "Attack (" + heroInfo.damage + ")";
            DeffenseText.text = "Deffense (" + heroInfo.deffense + ")";
            MoveText.text     = "Move (" + heroInfo.move + ")";
            RangeText.text    = "Range (" + heroInfo.range + ")";
            HealthText.text   = "Health (" + heroInfo.health + ")";
        }
    }
Example #2
0
 private void Update()
 {
     if (!turnManager || !GameObject.Find("Characters"))
     {
         return;
     }
     if (CharacterSelectionManager.LegendChoice)
     {
         info                 = CharacterSelectionManager.TheHeroInfo;
         abilities            = info.GetComponent <HeroAbilities>();
         loreInfoText.text    = Options.Japanese ? info.roaa : info.Lore;
         abilityInfoText.text = abilities.GetAbilityInfo;
     }
     if (start || NoStart || InGameInfo || LoreInfo)
     {
         if (CharacterSelectionManager.Instance.Available[turnManager.CurrentInt])
         {
             start.SetActive(true);
             NoStart.SetActive(false);
             InGameInfo.SetActive(true);
             LoreInfo.SetActive(true);
             abilityInfo.SetActive(true);
             aIcon.Force();
             hIcon.Force();
             iconsPanel.SetActive(true);
             SetGameInfo();
         }
         else
         {
             start.SetActive(false);
             NoStart.SetActive(true);
             InGameInfo.SetActive(false);
             LoreInfo.SetActive(false);
             abilityInfo.SetActive(false);
             iconsPanel.SetActive(false);
             characterName.text = Options.Japanese ? "ๅๅ‰็„กใ—" : "NoName";
         }
     }
 }