Example #1
0
        bool OkToE(Vector3 position)
        {
            if (position.UnderTurret(true) && !ObjectManager.Player.UnderTurret(true))
            {
                return(false);
            }
            var allies    = position.CountAlliesInRange(ObjectManager.Player.AttackRange);
            var enemies   = position.CountEnemiesInRange(ObjectManager.Player.AttackRange);
            var lhEnemies = HeroHelper.GetLhEnemiesNearPosition(position, ObjectManager.Player.AttackRange).Count();

            if (enemies == 1) //It's a 1v1, safe to assume I can E
            {
                return(true);
            }

            //Adding 1 for the Player
            return(allies + 1 > enemies - lhEnemies);
        }
Example #2
0
 bool CaitlynIsSafePosition(Vector3 position)
 {
     //If the enemies in range - the low health enemies in range are equal to zero and our Health % is >= 40% then we can go in
     return((position.CountEnemiesInRange(450f) - HeroHelper.GetLhEnemiesNearPosition(position, 450f).Count == 0) && (ObjectManager.Player.HealthPercentage() >= 40) && (!position.UnderTurret(true)));
 }