protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); logic = new RLogic(); drawDamage = new HeroHealthBarIndicator(); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); Menu.AddItem(new MenuItem("LeeSin.Drawing.Damage.Q", "Draw Q Damage").SetValue(false)); heroHealthBarIndicator = new HeroHealthBarIndicator(); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { Menu = new Menu(Name, Name); Menu.AddItem(new MenuItem(Name + "Enabled", "Enabled").SetValue(true)); logic = new LogicAll(); heroHealthBarIndicator = new HeroHealthBarIndicator(); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); Menu.AddItem(new MenuItem("Damage", "Damage").SetValue(true)); Menu.AddItem(new MenuItem("Counter", "AutoAttack Counter").SetValue(true)); Menu.AddItem(new MenuItem("Vayne.Drawings.Damage.X", "AutoAttack X-Axis").SetValue(new Slider(0, -50, 50))); Menu.AddItem(new MenuItem("Vayne.Drawings.Damage.Y", "AutoAttack Y-Axis").SetValue(new Slider(0, -50, 50))); heroHealthBarIndicator = new HeroHealthBarIndicator(); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); heroHealthBarIndicator = new HeroHealthBarIndicator(); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { this.heroHealthBarIndicator = new HeroHealthBarIndicator(); this.dmg = new Dmg(); }