public void Initialize(ActData act, Button BackButton = null) { this.act = act; print("Selected Act[" + act.ActNumber + "] " + act.Name); ActNumber.text = "Act " + act.ActNumber; ActName.text = act.Name; container.DOAnchorPosX(0f, 0f); MoveZoneInformation(PrefType.LAST_SELECTED_ZONE.GetInt(0), true); PopulateZones(); ClearPartyList(); for (int h = 0; h < 5; h++) { HeroDisplay hd = _partyList.GetOrCreate(HeroPrefab, partyArea.transform); hd.isClearable = true; hd.isUsingFades = true; hd.Btn_ClearSlot(); hd.Initialize(null, HeroListFilterType.Level, OnPartySlotSelected); hd.btnClear.onClick.AddListener(() => OnPartySlotClear(hd)); } this.BackButton = BackButton; if (PlayerPrefs.GetInt("tutorial_step") == 7) { StoryManager.Instance.DisplayStory("story_tutorial_explore_choose_zone"); PlayerPrefs.SetInt("tutorial_step", 8); } }
void EnemySetUp() { GameObject go = Instantiate(heroPrefab, new Vector3(enemyPortraitSpawn.position.x, enemyPortraitSpawn.position.y, enemyPortraitSpawn.position.z), Quaternion.identity); HeroDisplay display = go.GetComponent <HeroDisplay>(); display.HeroSetUp(enemyHero); }
public void OnPartySlotSelected(HeroDisplay member) { DeselectAllParty(); _currentPartyMemberSelector = member; member.Selected(); }
public void dealDamage(int p) { GameObject p2HeroDef = GameObject.Find("Player2"); HeroDisplay a2 = p2HeroDef.GetComponent <HeroDisplay>(); int P2hpc0 = Convert.ToInt32(a2.healthText.text); GameObject p1C0Atk = GameObject.Find("P1Card " + p); CardDisplay a = p1C0Atk.GetComponent <CardDisplay>(); int magic = a.Amount; P2hpc0 = P2hpc0 - magic; // โช ผล string z = "-" + a.Amount.ToString();; a2.hDamage(z, 1.5f); a2.healthText.text = P2hpc0.ToString(); if (P2hpc0 <= 0) { GameLevelManager.instance.endGame(2f, 1); } }
public void Attacks(int value) { //Loads the hero's in for easy finding of targets HeroDisplay pos1 = GameObject.FindWithTag("Hero1").GetComponent <HeroDisplay>(); HeroDisplay pos2 = GameObject.FindWithTag("Hero2").GetComponent <HeroDisplay>(); HeroDisplay pos3 = GameObject.FindWithTag("Hero3").GetComponent <HeroDisplay>(); Hero hero1 = pos1.getHero(); Hero hero2 = pos2.getHero(); Hero hero3 = pos3.getHero(); switch (value) { //Add attacks by adding cases case 1: StartCoroutine(Attack1()); break; case 2: StartCoroutine(Attack2()); break; case 3: StartCoroutine(Attack3()); break; } }
public void ShowHeroSelect() { AudioManager.Instance.Play(SFX_UI.WooshIn); _heroesList.SetActiveForAll(false); List <Hero> heroes = PlayerManager.Instance.GetFilteredHeroes(filter); trace("Should be showing heroes: " + heroes.Count + " / " + _heroesList.Count); foreach (Hero hero in heroes) { if (selectedPartyMembers.Contains(hero)) { continue; } HeroDisplay hd = _heroesList.GetOrCreate(HeroPrefab, HeroSelectContainer); hd.Initialize(hero, filter, OnHeroSelected); } HeroSelectPanel.DOAnchorPosX(0f, 0.5f) .SetEase(Ease.OutSine); }
private void PlayerSetup() { GameObject go = Instantiate(avatarPrefab, new Vector3(playerAvatarSpawn.position.x, playerAvatarSpawn.position.y, -1.5f), Quaternion.identity); HeroDisplay display = go.GetComponent <HeroDisplay>(); display.HeroSetup(playerHero); }
public void PopulateHeroList() { List <Hero> heroes = PlayerManager.Instance.GetFilteredHeroes(filter, true); if (heroes.Count < 1) { noHeroesText.gameObject.SetActive(true); noHeroesText.text = "No Heroes To Display"; return; } else { noHeroesText.gameObject.SetActive(false); } heroGOList.SetActiveForAll(false); txtFilter.text = "<color=#ddd>SORT BY:</color> " + filter; //.ToString() // Load Heroes for (int c = 0; c < heroes.Count; c++) { SpawnHero(heroes[c]); } HeroDisplay firstAvailableHero = heroGOList.Find(hd => hd.hero.ExploringActZone < 1); HeroSelected(firstAvailableHero); }
IEnumerator Attack3() { GameObject scene = GameObject.FindWithTag("ActionCam"); BattleManager battle = GameObject.FindWithTag("BattleManager").GetComponent <BattleManager>(); HeroDisplay pos1 = GameObject.FindWithTag("Enemy1").GetComponent <HeroDisplay>(); HeroDisplay pos2 = GameObject.FindWithTag("Enemy2").GetComponent <HeroDisplay>(); HeroDisplay pos3 = GameObject.FindWithTag("Enemy3").GetComponent <HeroDisplay>(); Enemy enemy1 = pos1.GetEnemy(); Enemy enemy2 = pos2.GetEnemy(); Enemy enemy3 = pos3.GetEnemy(); List <Damagable> enemies = new List <Damagable>(); List <Vector3> pos = new List <Vector3>(); List <string> buff = new List <string>(); if (enemy1.isAlive()) { enemies.Add(enemy1); pos.Add(new Vector3(0, 100, 0)); buff.Add("+25% Damage"); } if (enemy2.isAlive()) { enemies.Add(enemy2); pos.Add(new Vector3(400, 100, 0)); buff.Add("+25% Damage"); } if (enemy3.isAlive()) { enemies.Add(enemy3); pos.Add(new Vector3(800, 100, 0)); buff.Add("+25% Damage"); } battle.DisplayAbilityName("Rally to the Light"); pos1.SelectTarget(); pos2.SelectTarget(); pos3.SelectTarget(); yield return(new WaitForSeconds(1)); enemy1.AddMod("attack", Mathf.RoundToInt(enemy1.getAttackDamage() * 0.25f), 2); enemy2.AddMod("attack", Mathf.RoundToInt(enemy2.getAttackDamage() * 0.25f), 2); enemy3.AddMod("attack", Mathf.RoundToInt(enemy3.getAttackDamage() * 0.25f), 2); List <int> pose = new List <int>(); pose.Add(1); pose.Add(1); pose.Add(1); scene.GetComponent <DisplayScene>().BattleDisplayBase(enemies, pos, buff, pose); battle.ViewBattle(0); }
void SpawnHero(Hero hero) { tempHeroPanel = heroGOList.GetOrCreate(heroPrefab, container, isAnchoredZero: true); // Init the UI tempHeroPanel.isDisabledIfExploring = true; tempHeroPanel.Initialize(hero, filter, HeroSelected); }
// playersetup private void Player2Setup() { GameObject go = Instantiate(avatarPrefab, new Vector3(enemyAvatarSpawn.position.x, enemyAvatarSpawn.position.y, -1.5f), Quaternion.identity); HeroDisplay display = go.GetComponent <HeroDisplay>(); display.HeroSetup(enemyHero); //ตั้งชื่อ obj go.name = "Player2"; }
void HeroSelected(HeroDisplay heroDisplay) { if (heroDisplay == null) { return; } selectedHero = heroDisplay.hero; int index = 0; foreach (Hero h in heroes) { if (h == selectedHero) { SelectedHeroID = index; } index++; } foreach (HeroDisplay hd in heroGOList) { if (hd.gameObject.activeSelf) { hd.Deselect(); } } heroDisplay.Selected(); // Populate the selected data here selectedHeroName.text = selectedHero.Name; selectedHeroDescription.text = "LVL " + selectedHero.Level + " " + selectedHero.data.Class + "\n" + selectedHero.GetPrimaryStat(PrimaryStats.Strength) + " STR - " + selectedHero.GetPrimaryStat(PrimaryStats.Vitality) + " VIT - " + selectedHero.GetPrimaryStat(PrimaryStats.Intelligence) + " INT - " + selectedHero.GetPrimaryStat(PrimaryStats.Speed) + " SPD"; selectedHeroPortrait.sprite = selectedHero.LoadPortraitSprite(); Destroy(selectedHeroAnimations); selectedHeroAnimations = Instantiate(selectedHero.LoadUIAnimationReference()); RectTransform rect = selectedHeroAnimations.GetRect(); rect.SetParent(uiHeroContainer); rect.anchoredPosition = new Vector2(0, 925f + rect.anchoredPosition.y); rect.localScale = rect.localScale; var animHandler = selectedHeroAnimations == null ? null : selectedHeroAnimations.GetComponent <HeroUIAnimationHandler>(); if (animHandler != null) { animHandler.Initialize(selectedHero); } else { traceError("Cannot find <HeroUIAnimationHandler> component on Hero '{0}'".Format2(selectedHero.data.FullIdentity)); } }
public void OnHeroSelected(HeroDisplay heroDisplay) { _currentHeroSelector = heroDisplay; if (_currentPartyMemberSelector == null) { print("Missing _currentPartyMemberSelector!"); return; } SwapHeroes(heroDisplay.hero); }
public void cardAction(GameObject position) { BattleManager battle = GameObject.FindWithTag("BattleManager").GetComponent <BattleManager>(); HeroDisplay display1 = position.GetComponent <HeroDisplay>(); HeroDisplay display2 = battle.currentChar().GetComponent <HeroDisplay>(); Hero hero1 = display1.getHero(); Hero hero2 = display2.getHero(); battle.PosSwap(hero1, hero2); display1.updateChar(hero2); display2.updateChar(hero1); battle.MinusAction(); }
IEnumerator Attack1() { GameObject scene = GameObject.FindWithTag("ActionCam"); BattleManager battle = GameObject.FindWithTag("BattleManager").GetComponent <BattleManager>(); HeroDisplay pos1 = GameObject.FindWithTag("Hero1").GetComponent <HeroDisplay>(); HeroDisplay pos2 = GameObject.FindWithTag("Hero2").GetComponent <HeroDisplay>(); HeroDisplay pos3 = GameObject.FindWithTag("Hero3").GetComponent <HeroDisplay>(); Hero hero1 = pos1.getHero(); Hero hero2 = pos2.getHero(); Hero hero3 = pos3.getHero(); List <Hero> heroes = new List <Hero>(); List <Vector3> heroPos = new List <Vector3>(); List <string> damages = new List <string>(); if (hero1.isAlive()) { heroes.Add(hero1); heroPos.Add(new Vector3(900, 100, 0)); } if (hero2.isAlive()) { heroes.Add(hero2); heroPos.Add(new Vector3(700, 100, 0)); } if (hero3.isAlive()) { heroes.Add(hero3); heroPos.Add(new Vector3(500, 100, 0)); } battle.DisplayAbilityName("Daunting \n Flames"); pos1.SelectTarget(); pos2.SelectTarget(); pos3.SelectTarget(); yield return(new WaitForSeconds(1)); damages.Add(hero1.decreaseHealth(getAttackDamage() / 2, getBaseCrit())); damages.Add(hero2.decreaseHealth(getAttackDamage() / 2, getBaseCrit())); damages.Add(hero3.decreaseHealth(getAttackDamage() / 2, getBaseCrit())); scene.GetComponent <DisplayScene>().BattleDispayEnemyAttack(heroes, this.GetComponent <Enemy>(), heroPos, new Vector3(0, 100, 0), damages); battle.ViewBattle(0); }
public void cardAction(GameObject position) { HeroDisplay display = position.GetComponent <HeroDisplay>(); Hero hero = display.getHero(); BattleManager battle = GameObject.FindWithTag("BattleManager").GetComponent <BattleManager>(); GameObject Display = GameObject.FindWithTag("ActionCam"); Display.GetComponent <DisplayScene>().BattleDisplaySelf(hero, new Vector3(600, 50, 0), "Heal: " + hero.increaseHealth(.25f)); battle.ViewBattle(0); battle.MinusAction(); }
public void OnPartySlotClear(HeroDisplay member) { if (_currentPartyMemberSelector == null) { return; } AudioManager.Instance.Play(SFX_UI.PageFlip); //PopulateHeroList(member.hero); selectedPartyMembers.Remove(member.hero); member.hero = null; ShowHeroSelect(); }
public void healHero(int p) { GameObject p2HeroDef = GameObject.Find("Player1"); HeroDisplay a2 = p2HeroDef.GetComponent <HeroDisplay>(); int P2hpc0 = Convert.ToInt32(a2.healthText.text); GameObject p1C0Atk = GameObject.Find("P1Card " + p); CardDisplay a = p1C0Atk.GetComponent <CardDisplay>(); int magic = a.Amount; P2hpc0 = P2hpc0 + magic; // โช ผล string z = "+" + a.Amount.ToString();; a2.hDamage(z, 1.5f); a2.healthText.text = P2hpc0.ToString(); }
public void cardAction(GameObject position) { HeroDisplay display = position.GetComponent <HeroDisplay>(); Enemy enemy = display.GetEnemy(); List <Enemy> enemies = new List <Enemy>(); List <Vector3> EnemyPos = new List <Vector3>(); List <string> damage = new List <string>(); enemies.Add(enemy); EnemyPos.Add(new Vector3(0, 100, 0)); damage.Add(enemy.decreaseHealth(hero.getAttackDamage(), hero.getBaseCrit())); GameObject Display = GameObject.FindWithTag("ActionCam"); Display.GetComponent <DisplayScene>().BattleDispayAllyAttack(hero, enemies, EnemyPos, new Vector3(700, 100, 0), damage); battle.ViewBattle(0); battle.MinusAction(); }
public void cardAction(GameObject pos) { hero = battle.getCurrent().GetComponent <Hero>(); List <GameObject> hand = new List <GameObject>(); hand = hero.GetComponent <DeckManager>().getInPlay(); int count = 0; foreach (GameObject card in hand) { if (card.GetComponent <Treasure>() != null) { count++; hero.GetComponent <DeckManager>().Discard(card); } } HeroDisplay display = pos.GetComponent <HeroDisplay>(); Enemy enemy = display.GetEnemy(); List <Enemy> enemies = new List <Enemy>(); List <Vector3> EnemyPos = new List <Vector3>(); List <string> damage = new List <string>(); enemies.Add(enemy); EnemyPos.Add(new Vector3(0, 100, 0)); damage.Add(enemy.decreaseHealth(hero.getAttackDamage() * (1 + count), hero.getBaseCrit())); GameObject Display = GameObject.FindWithTag("ActionCam"); Display.GetComponent <DisplayScene>().BattleDispayAllyAttack(hero, enemies, EnemyPos, new Vector3(700, 100, 0), damage); battle.ViewBattle(0); battle.MinusAction(); }
private void OnMouseDown() { Debug.Log(gameObject.name); GameObject p1C0Atk = GameObject.Find(gameObject.name); CretureDisplay a = p1C0Atk.GetComponent <CretureDisplay>(); for (int y = 0; y < 5; y++) { if (gameObject.name == "P2Creatre " + y) { i = y; } } if (Temp.instance.spawnPointBoard2[i] == true) { // ฝ่ายP2 if (a.ischarge) { int atkc0 = Convert.ToInt32(a.attackValueText.text); int hpc0 = Convert.ToInt32(a.healthValueText.text); //ค้นหาเป้าหมาบบนboard if (Temp.instance.spawnPointBoard1[i] == true) { GameObject p2C0Def = GameObject.Find("P1Creatre " + i); CretureDisplay a2 = p2C0Def.GetComponent <CretureDisplay>(); int P2atkc0 = Convert.ToInt32(a2.attackValueText.text); int P2hpc0 = Convert.ToInt32(a2.healthValueText.text); Debug.Log(a.nameText.text + " attack = " + atkc0 + " hp= " + hpc0 + " atk " + a2.nameText.text + " attack = " + P2atkc0 + " hp= " + P2hpc0); // ฝ่ายโจมตี P2c0 ตี P1c0 P2hpc0 = P2hpc0 - atkc0; // โช damage string z = "-" + P2atkc0.ToString();; a.ShowDamage(z, 1.5f); a2.healthValueText.text = P2hpc0.ToString(); if (P2hpc0 <= 0) { Destroy(p2C0Def, 2); Temp.instance.spawnPointBoard1[i] = false; } // ฝ่ายป้องกัน P1c0 ตี P2c0 hpc0 = hpc0 - P2atkc0; // โช damage string zz = "-" + atkc0.ToString();; a2.ShowDamage(zz, 1.5f); a.healthValueText.text = hpc0.ToString(); if (hpc0 <= 0) { Destroy(p1C0Atk, 2); Temp.instance.spawnPointBoard2[i] = false; } } else //ไม่เจอCreture ตี hero { GameObject p2HeroDef = GameObject.Find("Player1"); HeroDisplay a2 = p2HeroDef.GetComponent <HeroDisplay>(); int P2hpc0 = Convert.ToInt32(a2.healthText.text); Debug.Log(a.nameText.text + " attack = " + atkc0 + " hp= " + hpc0 + " atk " + a2.gameObject.name + " hp= " + P2hpc0); P2hpc0 = P2hpc0 - atkc0; //countAtkHero = countAtkHero + atkc0; // โช damage string zz = "-" + atkc0.ToString();; a2.hDamage(zz, 1.5f); a2.healthText.text = P2hpc0.ToString(); if (P2hpc0 <= 0) { // endgame GameLevelManager.instance.endGame(2f, 2); } } } // set ว่าตีไปแล้ว a.ischarge = false; } }
IEnumerator Attack2() { GameObject scene = GameObject.FindWithTag("ActionCam"); BattleManager battle = GameObject.FindWithTag("BattleManager").GetComponent <BattleManager>(); HeroDisplay pos1 = GameObject.FindWithTag("Hero1").GetComponent <HeroDisplay>(); HeroDisplay pos2 = GameObject.FindWithTag("Hero2").GetComponent <HeroDisplay>(); HeroDisplay pos3 = GameObject.FindWithTag("Hero3").GetComponent <HeroDisplay>(); Hero hero1 = pos1.getHero(); Hero hero2 = pos2.getHero(); Hero hero3 = pos3.getHero(); List <Hero> heroes = new List <Hero>(); List <Vector3> heroPos = new List <Vector3>(); List <string> damages = new List <string>(); int choice = Random.Range(0, 3); heroPos.Add(new Vector3(700, 100, 0)); if (choice == 0) { pos1.SelectTarget(); } else if (choice == 1) { pos2.SelectTarget(); } else { pos3.SelectTarget(); } battle.DisplayAbilityName("Blinding Light"); yield return(new WaitForSeconds(1)); if (choice == 0) { heroes.Add(hero1); damages.Add(hero1.decreaseHealth(getAttackDamage(), getBaseCrit())); if (damages[0] != "Dodge") { hero1.AddMod("stun", 0, 1); } } else if (choice == 1) { heroes.Add(hero2); damages.Add(hero2.decreaseHealth(getAttackDamage(), getBaseCrit())); if (damages[0] != "Dodge") { hero2.AddMod("stun", 0, 1); } } else { heroes.Add(hero3); damages.Add(hero3.decreaseHealth(getAttackDamage(), getBaseCrit())); if (damages[0] != "Dodge") { hero3.AddMod("stun", 0, 1); } } scene.GetComponent <DisplayScene>().BattleDispayEnemyAttack(heroes, this.GetComponent <Enemy>(), heroPos, new Vector3(0, 100, 0), damages); battle.ViewBattle(0); }
private void Awake() { instance = this; }
public void P1attack() { for (int i = 0; i < spawnPointBoard1.Length; i++) { if (spawnPointBoard1[i] == true) { // ฝ่ายP1 GameObject p1C0Atk = GameObject.Find("P1Creatre " + i); CretureDisplay a = p1C0Atk.GetComponent <CretureDisplay>(); if (a.ischarge) { int atkc0 = Convert.ToInt32(a.attackValueText.text); int hpc0 = Convert.ToInt32(a.healthValueText.text); //ค้นหาเป้าหมาบบนboard if (spawnPointBoard2[i] == true) { GameObject p2C0Def = GameObject.Find("P2Creatre " + i); CretureDisplay a2 = p2C0Def.GetComponent <CretureDisplay>(); int P2atkc0 = Convert.ToInt32(a2.attackValueText.text); int P2hpc0 = Convert.ToInt32(a2.healthValueText.text); Debug.Log(a.nameText.text + " attack = " + atkc0 + " hp= " + hpc0 + " atk " + a2.nameText.text + " attack = " + P2atkc0 + " hp= " + P2hpc0); // ฝ่ายโจมตี P1c0 ตี P2c0 P2hpc0 = P2hpc0 - atkc0; // โช damage string z = "-" + P2atkc0.ToString();; a.ShowDamage(z, 1.5f); a2.healthValueText.text = P2hpc0.ToString(); if (P2hpc0 <= 0) { Destroy(p2C0Def, 2); spawnPointBoard2[i] = false; } // ฝ่ายป้องกัน P2c0 ตี P1c0 hpc0 = hpc0 - P2atkc0; // โช damage string zz = "-" + atkc0.ToString();; a2.ShowDamage(zz, 1.5f); a.healthValueText.text = hpc0.ToString(); if (hpc0 <= 0) { Destroy(p1C0Atk, 2); spawnPointBoard1[i] = false; } } else //ไม่เจอCreture ตี hero { GameObject p2HeroDef = GameObject.Find("Player2"); HeroDisplay a2 = p2HeroDef.GetComponent <HeroDisplay>(); int P2hpc0 = Convert.ToInt32(a2.healthText.text); Debug.Log(a.nameText.text + " attack = " + atkc0 + " hp= " + hpc0 + " atk " + a2.gameObject.name + " hp= " + P2hpc0); P2hpc0 = P2hpc0 - atkc0; countAtkHero = countAtkHero + atkc0; // โช damage string zz = "-" + countAtkHero.ToString();; a2.hDamage(zz, 1.5f); a2.healthText.text = P2hpc0.ToString(); if (P2hpc0 <= 0) { GameLevelManager.instance.endGame(2f, 1); } } } // set ว่าตีไปแล้ว a.ischarge = false; } } countAtkHero = 0; attackP1Button.gameObject.SetActive(false); }