public void IntializeRoleType(string pathTemp)
    {
//		Debug.Log ("IntializeRoleType_Path:" + pathTemp);
        HeroChooseInfoS chioce = JsonUti.JsonstreamToObject <HeroChooseInfoS> (pathTemp);

//		Debug.Log ("IntializeRoleType_Chioce:" + chioce);
        kindOfPlayer = chioce.hero [0].hero;
        kindOfAI     = chioce.hero [3].hero;
    }
    public void IntializeOtherkill(string pathTemp)
    {
        HeroChooseInfoS chioce   = JsonUti.JsonstreamToObject <HeroChooseInfoS> (pathTemp);
        Role_Main       player   = role_Player.GetComponent <Role_Main> ();
        Role_Main       AIPlayer = role_AI.GetComponent <Role_Main> ();

        player.skill_D.skillName   = chioce.hero [0].Skill_D;
        player.skill_F.skillName   = chioce.hero [0].Skill_F;
        AIPlayer.skill_D.skillName = chioce.hero [3].Skill_D;
        AIPlayer.skill_F.skillName = chioce.hero [3].Skill_F;
    }
Example #3
0
    public void IntializeRoleType(string pathTemp)
    {
//		Debug.Log ("IntializeRoleType_Path:" + pathTemp);
        HeroChooseInfoS chioce = JsonUti.JsonstreamToObject <HeroChooseInfoS> (pathTemp);

//		Debug.Log ("IntializeRoleType_Chioce:" + chioce);
        for (int i = 0; i < 3; i++)
        {
            kindOfPlayers [i] = chioce.hero[i].hero;
            kindOfAIs[i]      = chioce.hero [i + 3].hero;
        }
    }
    public void IntializeOtherkill(string pathTemp)
    {
        HeroChooseInfoS chioce = JsonUti.JsonstreamToObject <HeroChooseInfoS> (pathTemp);

        for (int i = 0; i < 3; i++)
        {
            role_Players[i].GetComponent <Role_Main> ().skill_D.skillName = chioce.hero [i].Skill_D;
            role_Players[i].GetComponent <Role_Main> ().skill_F.skillName = chioce.hero [i].Skill_F;
            role_AIs[i].GetComponent <Role_Main> ().skill_D.skillName     = chioce.hero [i + 3].Skill_D;
            role_AIs[i].GetComponent <Role_Main> ().skill_F.skillName     = chioce.hero [i + 3].Skill_F;
        }
    }