public void IntializeRoleType(string pathTemp) { // Debug.Log ("IntializeRoleType_Path:" + pathTemp); HeroChooseInfoS chioce = JsonUti.JsonstreamToObject <HeroChooseInfoS> (pathTemp); // Debug.Log ("IntializeRoleType_Chioce:" + chioce); kindOfPlayer = chioce.hero [0].hero; kindOfAI = chioce.hero [3].hero; }
public void IntializeOtherkill(string pathTemp) { HeroChooseInfoS chioce = JsonUti.JsonstreamToObject <HeroChooseInfoS> (pathTemp); Role_Main player = role_Player.GetComponent <Role_Main> (); Role_Main AIPlayer = role_AI.GetComponent <Role_Main> (); player.skill_D.skillName = chioce.hero [0].Skill_D; player.skill_F.skillName = chioce.hero [0].Skill_F; AIPlayer.skill_D.skillName = chioce.hero [3].Skill_D; AIPlayer.skill_F.skillName = chioce.hero [3].Skill_F; }
public void IntializeRoleType(string pathTemp) { // Debug.Log ("IntializeRoleType_Path:" + pathTemp); HeroChooseInfoS chioce = JsonUti.JsonstreamToObject <HeroChooseInfoS> (pathTemp); // Debug.Log ("IntializeRoleType_Chioce:" + chioce); for (int i = 0; i < 3; i++) { kindOfPlayers [i] = chioce.hero[i].hero; kindOfAIs[i] = chioce.hero [i + 3].hero; } }
public void IntializeOtherkill(string pathTemp) { HeroChooseInfoS chioce = JsonUti.JsonstreamToObject <HeroChooseInfoS> (pathTemp); for (int i = 0; i < 3; i++) { role_Players[i].GetComponent <Role_Main> ().skill_D.skillName = chioce.hero [i].Skill_D; role_Players[i].GetComponent <Role_Main> ().skill_F.skillName = chioce.hero [i].Skill_F; role_AIs[i].GetComponent <Role_Main> ().skill_D.skillName = chioce.hero [i + 3].Skill_D; role_AIs[i].GetComponent <Role_Main> ().skill_F.skillName = chioce.hero [i + 3].Skill_F; } }