Example #1
0
    GameObject BuildTurret(HeroBlueprint blueprint)
    {
        if (blueprint == null || PlayerStats.Energy < blueprint.cost || bluePrint.hasBuilt)
        {
            Debug.Log("Not enough energy to summon that!");
            return(null);
        }

        GameObject hero = (GameObject)Instantiate(blueprint.prefab);

        Debug.Log("Hero " + blueprint.prefab.name + " Summoned!");

        BaseHero baseHero = hero.GetComponent <BaseHero>();

        baseHero.hero          = hero;
        baseHero.heroBlueprint = blueprint;

        return(hero);
    }
Example #2
0
 public void OnBeginDrag(PointerEventData eventData)
 {
     //Debug.Log("OnBeginDrag " + gameObject.name);
     bluePrint = heroPool.GetBlueprintByName(gameObject.name);
     go        = BuildTurret(bluePrint);
     //Debug.Log("OnDrag");
     buildManager.hasDraged = true;
     if (go != null)
     {
         //Debug.Log("go != null start drag");
         Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit hit;
         if (Physics.Raycast(ray, out hit))
         {
             go.transform.position = hit.point;
             selfScenePosition     = Camera.main.WorldToScreenPoint(go.transform.position);
         }
         else
         {
             go = null;
         }
     }
 }