public AbilityPullEnemiesCommand(Hero hero, HeroAbilityController abilityController, Vector3 casterPosition) : base(hero, abilityController) { _casterPosition = casterPosition; }
public AbilityHealAlliesCommand(Hero hero, HeroAbilityController abilityController) : base(hero, abilityController) { }
protected AbilityCommand(Hero hero, HeroAbilityController abilityController) { _hero = hero; _abilityController = abilityController; }