void Start() { herdController = GameObject.Find("HerdController").GetComponent <HerdController>(); fieldControl = GameObject.Find("FieldController").GetComponent <FieldControl>(); field = null; eat = false; }
//List<int> healthBars = new List<int> { 100, 250, 450 }; //100%,50%,25% corresponds with 2 levels of health // Start is called before the first frame update void Start() { herdController = GameObject.Find("HerdController").GetComponent <HerdController>(); fieldList = new List <Field>(); unsproutedList = new List <Field>(); buildController = GameObject.Find("BuildController").GetComponent <BuildController>(); }