Example #1
0
    public static bool LoadShip(Transform theShipTrans, string shipName)
    {
        string path = Application.persistentDataPath + "/" + shipName + ".json";

        Debug.Log(path);

        if (!File.Exists(path))
        {
            return(false);
        }

        foreach (Transform cube in theShipTrans)
        {
            MonoBehaviour.Destroy(cube.gameObject);
        }
        string   json           = File.ReadAllText(path);
        ShipData loadedShipData = JsonUtility.FromJson <ShipData>(json);

        foreach (CubeData c in loadedShipData.cubeDatas)
        {
            GameObject o = (GameObject)MonoBehaviour.Instantiate(Resources.Load(c.cubeName), c.transformDatas.position, c.transformDatas.rotation, theShipTrans);
            o.transform.localScale = c.transformDatas.scale;
            //Debug.Log(c.materialName + "<<<<<");
            //Debug.Log("Mass>>>>>"+o.GetComponent<PhysicalProperty>().mass);
            if (Resources.Load(c.materialName))
            {
                //Debug.Log(c.materialName);
                HelperFuns.SetCubeMaterial(o, (Material)Resources.Load(c.materialName));
            }
        }
        return(true);
    }
Example #2
0
    public static void LoadShipFromJson(Transform theShipTrans, string json)
    {
        ShipData loadedShipData = JsonUtility.FromJson <ShipData>(json);

        foreach (CubeData c in loadedShipData.cubeDatas)
        {
            GameObject o = (GameObject)MonoBehaviour.Instantiate(Resources.Load(c.cubeName), c.transformDatas.position, c.transformDatas.rotation, theShipTrans);
            o.transform.localScale = c.transformDatas.scale;
            if (Resources.Load(c.materialName))
            {
                //Debug.Log(c.materialName);
                HelperFuns.SetCubeMaterial(o, (Material)Resources.Load(c.materialName));
            }
        }
    }