public MainWindow() { InitializeComponent(); InitialiseMatrix(); Who_shall_begin_the_fight questionForm = new Who_shall_begin_the_fight(); questionForm.ShowDialog(); _currentPlayerTurn = questionForm.PlayerToStart; }
void playerRegistered(Helper.Player p) { if (p == null) { Debug.Log("Registration failed. someone else already has that name"); infoText.text = "registration failed. someone else probably already has that name"; passwordField.text = ""; } else { Debug.Log("register successful.\nwelcome " + p.name); infoText.text = "register successful.\nwelcome " + p.name; GameController.Instance.player = p; StartCoroutine(loadTeamSelection()); } }
void playerLoggedIn(Helper.Player p) { if (p == null) { Debug.Log("<color=#f00>login failed</color>\nplease try again."); infoText.text = "login failed. please try again."; passwordField.text = ""; } else { Debug.Log("login successful.\nwelcome back " + p.name); infoText.text = "login successful.\nwelcome back " + p.name; GameController.Instance.player = p; StartCoroutine(loadMainGame()); } }
private void SetButtonContent(object sender) { var button = (sender as Button); if (button.Content != null) { return; } if (_currentPlayerTurn == Helper.Player.Cross) { button.Content = Helper.Cross; _currentPlayerTurn = Helper.Player.Nought; button.Foreground = Brushes.Blue; } else { button.Content = Helper.Nought; button.Foreground = Brushes.Red; _currentPlayerTurn = Helper.Player.Cross; } }
private void Button_Click_1(object sender, RoutedEventArgs e) { PlayerToStart = Helper.Player.Cross; Close(); }
private void Button_Click(object sender, RoutedEventArgs e) { PlayerToStart = Helper.Player.Nought; Close(); }