protected override void Awake()
 {
     currentHealth = maximumHealth;
     spriteRender  = GetComponent <SpriteRenderer> ();
     movement      = GetComponent <HelicopterMovement> ();
     rdb2          = GetComponent <Rigidbody2D> ();
     heliCollider  = GetComponent <BoxCollider2D> ();
     playerScore   = GameObject.FindGameObjectWithTag("Score").GetComponent <ScoreManager> ();
 }
 void Start()
 {
     anim  = GetComponent <Animator>();
     hMove = GameObject.Find("Helicopter").GetComponent <HelicopterMovement>();
 }