void OnEntityBuilt(HeldEntity heldentity, GameObject gameobject) { if (!serverInitialized) { return; } var block = gameobject.GetComponent <BuildingBlock>(); if (block == null) { return; } var player = heldentity.GetOwnerPlayer(); if (player == null) { return; } var blockdata = FindBlockData(block); if (blockdata is string) { return; } SetBlockData(block, player.userID.ToString()); }
void OnHealingItemUse(HeldEntity item, BasePlayer target) { var player = item.GetOwnerPlayer(); if (player == null) { return; } if (player != target && configData.ActiveChallengeTypes[CTypes.Healed.ToString()]) { AddPoints(player, CTypes.Healed, 1); } }
private void OnHealingItemUse(HeldEntity item, BasePlayer target) { var player = item.GetOwnerPlayer(); if (player == null || player is NPCPlayer) { return; } if (player != target && configData.ChallengeSettings[Challenges.PlayersHealed].Enabled) { AddPoints(player, Challenges.PlayersHealed, 1); } }
public static bool ShouldNetworkToInvisible(BaseNetworkable net, BasePlayer player) { BasePlayer basePlayer; if ((basePlayer = (net as BasePlayer)) == null) { HeldEntity heldEntity = net as HeldEntity; basePlayer = ((heldEntity != null) ? heldEntity.GetOwnerPlayer() : null); } BasePlayer basePlayer2 = basePlayer; return(basePlayer2 == null || player == null || basePlayer2 == player || player.IsAdmin || !basePlayer2.IsInvisible); }
void OnEntityBuilt(HeldEntity heldentity, GameObject gameobject) { if (!serverInitialized) return; var block = gameobject.GetComponent<BuildingBlock>(); if (block == null) return; var player = heldentity.GetOwnerPlayer(); if (player == null) return; var blockdata = FindBlockData(block); if (blockdata is string) return; SetBlockData(block, player.userID.ToString()); }
void OnEntityBuilt(HeldEntity heldentity, GameObject obj) { var player = heldentity.GetOwnerPlayer(); if (player.CanBuild()) { return; } var entity = obj.GetComponent <BaseCombatEntity>(); if (!entity || !entity.ShortPrefabName.StartsWith(ladderPrefabs)) { return; } if (Physics.CheckSphere(entity.transform.position, 1.2f, layerMasks)) { entity.Kill(BaseNetworkable.DestroyMode.Gib); player.ChatMessage(lang.GetMessage("BuildingBlocked", this, player.UserIDString)); TryReturnLadder(player, entity); } }
object CanNetworkTo(HeldEntity entity, BasePlayer target) { return(entity == null ? null : CanNetworkTo(entity.GetOwnerPlayer(), target)); }