public void PassPyramidBuffers(HeightPyramidSegmentShapeGroup @group, ComputeBuffer configurationBuffer, BufferReloaderRootGO bufferReloaderRootGo, ComputeBuffer ePyramidPerFrameConfigurationBuffer)
        {
            group.ETerrainMaterials.ForEach(c =>
            {
                c.SetBuffer("_EPyramidConfigurationBuffer", configurationBuffer);
                bufferReloaderRootGo.RegisterBufferToReload(c, "_EPyramidConfigurationBuffer", configurationBuffer);

                c.SetBuffer("_EPyramidPerFrameConfigurationBuffer", ePyramidPerFrameConfigurationBuffer);
                bufferReloaderRootGo.RegisterBufferToReload(c, "_EPyramidPerFrameConfigurationBuffer", ePyramidPerFrameConfigurationBuffer);
            });
        }
        public void UpdateUniforms(HeightPyramidSegmentShapeGroup group, HeightPyramidLevel groupLevel, Vector2 travelerPosition
                                   , Dictionary <HeightPyramidLevel, LocationParametersUniforms> uniformsForAllLevels)
        {
            var thisLevelUniforms = uniformsForAllLevels[groupLevel];

            group.ETerrainMaterials.ForEach(c =>
            {
                c.SetVector("_TravellerPositionWorldSpace", travelerPosition);
                c.SetVector("_MainPyramidCenterWorldSpace", thisLevelUniforms.PyramidCenterWorldSpace);
            });
        }
        public void InitializePyramidUniforms(HeightPyramidSegmentShapeGroup @group, HeightPyramidLevel groupLevel,
                                              List <EGroundTexture> floorTextureArrays, int levelsCount, int ringsPerLevelCount)
        {
            group.ETerrainMaterials.ForEach(c =>
            {
                c.SetInt("_LevelsCount", levelsCount);
                c.SetInt("_RingsPerLevelCount", ringsPerLevelCount);
                c.SetInt("_ThisLevelIndex", groupLevel.GetIndex());

                foreach (var aFloorTextureArray in floorTextureArrays)
                {
                    c.SetTexture("_" + aFloorTextureArray.TextureType.GetName(), aFloorTextureArray.Texture);
                }
            });
        }