public void FixedUpdate() { playerFound = character.SeesPlayer(); if (stepTime <= 0f) { character.MoveCharacter(horizontalMovement); stepTime = TIME_BETWEEN_STEPS; stepsTaken++; } }
public void FixedUpdate() { // character.MoveCharacter(horizontalMovement); if (stepTime <= 0f) { character.MoveCharacter(horizontalMovement); stepTime = TIME_BETWEEN_STEPS; } playerIsInSight = character.SeesPlayer(); if (playerIsInSight) { playerIsInAttackRange = character.PlayerInAttackRange(character.basicAttack.transform.localPosition.x); // 2f comes from scaleY from hitbox's transform component } }