void Awake()
        {
            chart = gameObject.GetComponent <HeatmapChart>();
            if (chart == null)
            {
                chart = gameObject.AddComponent <HeatmapChart>();
            }
            chart.GetChartComponent <Title>().text   = "HeatmapChart";
            chart.GetChartComponent <Tooltip>().type = Tooltip.Type.None;

            var grid = chart.GetChartComponent <GridCoord>();

            grid.left   = 100;
            grid.right  = 60;
            grid.bottom = 60;

            var xAxis = chart.GetChartComponent <XAxis>();
            var yAxis = chart.GetChartComponent <YAxis>();

            //目前只支持Category
            xAxis.type = Axis.AxisType.Category;
            yAxis.type = Axis.AxisType.Category;

            xAxis.boundaryGap = true;
            xAxis.boundaryGap = true;

            xAxis.splitNumber = 10;
            yAxis.splitNumber = 10;

            //清空数据重新添加
            chart.RemoveData();
            var serie = chart.AddSerie <Heatmap>("serie1");

            //设置样式
            serie.itemStyle.show        = true;
            serie.itemStyle.borderWidth = 1;
            serie.itemStyle.borderColor = Color.clear;

            //设置高亮样式
            serie.AddExtraComponent <EmphasisItemStyle>();
            serie.emphasisItemStyle.show        = true;
            serie.emphasisItemStyle.borderWidth = 1;
            serie.emphasisItemStyle.borderColor = Color.black;

            //设置视觉映射组件
            var visualMap = chart.GetChartComponent <VisualMap>();

            visualMap.max             = 10;
            visualMap.range[0]        = 0f;
            visualMap.range[1]        = 10f;
            visualMap.orient          = Orient.Vertical;
            visualMap.calculable      = true;
            visualMap.location.align  = Location.Align.BottomLeft;
            visualMap.location.bottom = 100;
            visualMap.location.left   = 30;

            //清空颜色重新添加

            var heatmapGridWid = 10f;
            int xSplitNumber   = (int)(grid.context.width / heatmapGridWid);
            int ySplitNumber   = (int)(grid.context.height / heatmapGridWid);
            var colors         = new List <string>
            {
                "#313695",
                "#4575b4",
                "#74add1",
                "#abd9e9",
                "#e0f3f8",
                "#ffffbf",
                "#fee090",
                "#fdae61",
                "#f46d43",
                "#d73027",
                "#a50026"
            };

            visualMap.AddColors(colors);
            //添加xAxis的数据
            for (int i = 0; i < xSplitNumber; i++)
            {
                chart.AddXAxisData((i + 1).ToString());
            }
            //添加yAxis的数据
            for (int i = 0; i < ySplitNumber; i++)
            {
                chart.AddYAxisData((i + 1).ToString());
            }
            for (int i = 0; i < xSplitNumber; i++)
            {
                for (int j = 0; j < ySplitNumber; j++)
                {
                    var value = 0f;
                    var rate  = Random.Range(0, 101);
                    if (rate > 70)
                    {
                        value = Random.Range(8f, 10f);
                    }
                    else
                    {
                        value = Random.Range(1f, 8f);
                    }
                    var list = new List <double> {
                        i, j, value
                    };
                    //至少是一个三位数据:(x,y,value)
                    chart.AddData(0, list);
                }
            }
        }
Example #2
0
        void Awake()
        {
            chart = gameObject.GetComponent <HeatmapChart>();
            if (chart == null)
            {
                chart = gameObject.AddComponent <HeatmapChart>();
            }
            chart.title.text   = "HeatmapChart";
            chart.tooltip.type = Tooltip.Type.None;
            chart.grid.left    = 100;
            chart.grid.right   = 60;
            chart.grid.bottom  = 60;
            //目前只支持Category
            chart.xAxises[0].type = Axis.AxisType.Category;
            chart.yAxises[0].type = Axis.AxisType.Category;

            chart.xAxises[0].boundaryGap = true;
            chart.xAxises[0].boundaryGap = true;

            chart.xAxises[0].splitNumber = 10;
            chart.yAxises[0].splitNumber = 10;

            //清空数据重新添加
            chart.RemoveData();
            var serie = chart.AddSerie(SerieType.Heatmap, "serie1");

            //设置样式
            serie.itemStyle.show        = true;
            serie.itemStyle.borderWidth = 1;
            serie.itemStyle.borderColor = Color.clear;

            //设置高亮样式
            serie.emphasis.show                  = true;
            serie.emphasis.itemStyle.show        = true;
            serie.emphasis.itemStyle.borderWidth = 1;
            serie.emphasis.itemStyle.borderColor = Color.black;

            //设置视觉映射组件
            chart.visualMap.enable          = true;
            chart.visualMap.max             = 10;
            chart.visualMap.range[0]        = 0f;
            chart.visualMap.range[1]        = 10f;
            chart.visualMap.orient          = Orient.Vertical;
            chart.visualMap.calculable      = true;
            chart.visualMap.location.align  = Location.Align.BottomLeft;
            chart.visualMap.location.bottom = 100;
            chart.visualMap.location.left   = 30;

            //清空颜色重新添加
            chart.visualMap.inRange.Clear();

            var heatmapGridWid = 10f;
            int xSplitNumber   = (int)(chart.coordinateWidth / heatmapGridWid);
            int ySplitNumber   = (int)(chart.coordinateHeight / heatmapGridWid);
            var colors         = new List <string> {
                "#313695", "#4575b4", "#74add1", "#abd9e9", "#e0f3f8", "#ffffbf",
                "#fee090", "#fdae61", "#f46d43", "#d73027", "#a50026"
            };

            foreach (var str in colors)
            {
                chart.visualMap.inRange.Add(ThemeInfo.GetColor(str));
            }
            //添加xAxis的数据
            for (int i = 0; i < xSplitNumber; i++)
            {
                chart.AddXAxisData((i + 1).ToString());
            }
            //添加yAxis的数据
            for (int i = 0; i < ySplitNumber; i++)
            {
                chart.AddYAxisData((i + 1).ToString());
            }
            for (int i = 0; i < xSplitNumber; i++)
            {
                for (int j = 0; j < ySplitNumber; j++)
                {
                    var value = 0f;
                    var rate  = Random.Range(0, 101);
                    if (rate > 70)
                    {
                        value = Random.Range(8f, 10f);
                    }
                    else
                    {
                        value = Random.Range(1f, 8f);
                    }
                    var list = new List <float> {
                        i, j, value
                    };
                    //至少是一个三位数据:(x,y,value)
                    chart.AddData(0, list);
                }
            }
        }