public override bool AcceptOverride(HeatMovementRequestEvent ev)
        {
            if (this._route.MovesToGo >= GameContext.ViewRadius)
            {
                if (ev.Route.Destination.HeatIndex > this._route.Destination.HeatIndex)
                    return false;

                if (ev.Route.MovesToGo > this._route.MovesToGo)
                    return false;
            }

            return base.AcceptOverride(ev);
        }
 public override bool AcceptOverride(HeatMovementRequestEvent ev)
 {
     return false;
 }