public override bool AcceptOverride(HeatMovementRequestEvent ev) { if (this._route.MovesToGo >= GameContext.ViewRadius) { if (ev.Route.Destination.HeatIndex > this._route.Destination.HeatIndex) return false; if (ev.Route.MovesToGo > this._route.MovesToGo) return false; } return base.AcceptOverride(ev); }
public override bool AcceptOverride(HeatMovementRequestEvent ev) { return false; }