Example #1
0
    public void TakeDamage(float amountDamage)
    {
        // Math.Clamp per arrodonir i assegurar que no entrem en valors de vida menors a zero o superiors a 100.
        hp = Mathf.Clamp(hp - amountDamage, 0f, maxHp);
        if (hp <= 0)
        {
            // vitalitat esgotada, restem una vida
            lifes = lifes - 1;

            if (lifes > 0)
            {
                // s'ha perdut una vida peo encara ens en queden. Restaurem la vitalitat.
                hp = maxHp;
                health.transform.localScale = new Vector2(hp / maxHp, 1);

                // actualitzem el marcador de vides.

                lifeCanvas.ChangeLife(lifes);
            }
            else
            {
                // numero de vides esgotat. Game Over.
                lifeCanvas.ChangeLife(lifes);
                SceneManager.LoadScene("GameOver");
            }
        }
        else
        {
            hp = Mathf.Clamp(hp - amountDamage, 0f, maxHp);
        }
        health.transform.localScale = new Vector2(hp / maxHp, 1);
    }
Example #2
0
 // Use this for initialization
 void Start()
 {
     hp         = maxHp;
     lifes      = 3;
     lifeCanvas = GameObject.FindObjectOfType <Hearts>();
     lifeCanvas.ChangeLife(lifes);
 }
Example #3
0
    // Update is called once per frame


    public void TakeDamage(float amountDamage)
    {
        // Math.Clamp per arrodonir i assegurar que no entrem en valors de vida menors a zero o superiors a 100.
        hp = Mathf.Clamp(hp - amountDamage, 0f, maxHp);


        if (hp <= 0)
        {
            // vitalitat esgotada, restem una vida
            lifes = lifes - 1;
            //anim.SetBool("PlayerDead", false);
            //anim.Play("Play_Idle");
            soundSource.clip = deathSound;
            soundSource.Play();
            anim.Play("PlayerDead");

            Time.timeScale = 1f;
            //anim.SetBool("PlayerDead", false);
            if (lifes > 0)
            {
                // s'ha perdut una vida peo encara ens en queden. Restaurem la vitalitat.
                hp = maxHp;
                health.transform.localScale = new Vector2(hp / maxHp, 1);

                // actualitzem el marcador de vides.

                lifeCanvas.ChangeLife(lifes);
                //anim.SetBool("PlayerDead", false);
                //anim.Play("Play_Idle");
            }
            else
            {
                // numero de vides esgotat. Game Over.

                lifeCanvas.ChangeLife(lifes);
                SceneManager.LoadScene("GameOverV2");
            }
        }
        else
        {
            hp = Mathf.Clamp(hp - amountDamage, 0f, maxHp);
        }
        health.transform.localScale = new Vector2(hp / maxHp, 1);
        //anim.SetBool("PlayerDead", false);
        //anim.SetBool("PlayerDead", false);
        //anim.SetBool("Grounded", true);
    }
Example #4
0
 // Use this for initialization
 void Start()
 {
     hp         = maxHp;
     lifes      = 3;
     lifeCanvas = GameObject.FindObjectOfType <Hearts>();
     lifeCanvas.ChangeLife(lifes);
     //anim = GetComponent<Animator>();
     soundSource = GetComponent <AudioSource>();
 }