internal ReliableChannel(byte channelId, Connection connection, SocketConfig config, MemoryManager memoryManager) { this.channelId = channelId; this.connection = connection; this.config = config; this.memoryManager = memoryManager; _sendSequencer = new HeapableFixedDictionary <PendingOutgoingPacket>(config.ReliabilityWindowSize, memoryManager); _lastAckTimes = new SlidingWindow <NetTime>(config.ReliableAckFlowWindowSize); }
internal ReliableSequencedFragmentedChannel(byte channelId, Connection connection, SocketConfig config, MemoryManager memoryManager) { this.channelId = channelId; this.connection = connection; this.config = config; this.memoryManager = memoryManager; // Alloc the in flight windows for receive and send _receiveSequencer = new HeapableFixedDictionary <PendingIncomingPacketFragmented>(config.ReliabilityWindowSize, memoryManager); _sendSequencer = new HeapableFixedDictionary <PendingOutgoingPacketFragmented>(config.ReliabilityWindowSize, memoryManager); }