void Start() { // sets healthbar to the initial value healthBar.SetHealth(health); spriteRenderer = transform.Find("Sprite").GetComponent <SpriteRenderer> (); weapon = transform.Find("Weapon").GetComponent <Weapon>(); if (weapon == null) { Debug.Log("No player weapon."); } defaultPosition = transform.position; }
public override void UpdateHealthBar(Character player) { hpMan.SetHealth(player.GetStat(EntityLiving.Stat.MAX_HEALTH), player.Health); }