public void OnStartUp()
 {
     for (int i = 0; i < Enemy.Count; ++i)
     {
         enemySprite   = Enemy[i].GetComponent <SpriteRenderer>();
         enemyRb       = Enemy[i].GetComponent <Rigidbody2D>();
         enemyHealth   = Enemy[i].GetComponent <HealthandDeath>();
         enemyAnimator = Enemy[i].GetComponent <Animator>();
         enemyCollider = Enemy[i].GetComponent <BoxCollider2D>();
     }
 }
Example #2
0
 // Start is called before the first frame update
 public void Start()
 {
     NoiseManager.instance.PlaySound("Intro");
     NoiseManager.instance.PlaySound("GoFuckYourSelf");
     canJump = true;
     GenericBullet.GetComponent <GameObject>();
     crouchCollider = GameObject.FindWithTag("CrouchCollider").GetComponent <BoxCollider2D>();
     batman         = GameObject.FindWithTag("Batman").GetComponent <Rigidbody2D>();
     render         = GetComponent <SpriteRenderer>();
     animation      = GameObject.FindWithTag("Batman").GetComponent <Animator>();
     batHealth      = GameObject.FindWithTag("Batman").GetComponent <HealthandDeath>();
 }
 // Start is called before the first frame update
 void Start()
 {
     HealthBars    = new SpriteRenderer[8];
     Lives         = new SpriteRenderer[3];
     theBatsHealth = GameObject.FindWithTag("Batman").GetComponent <HealthandDeath>();
     HealthBars[0] = GameObject.FindWithTag("LifePoint").GetComponent <SpriteRenderer>();
     HealthBars[1] = GameObject.FindWithTag("LifePoint1").GetComponent <SpriteRenderer>();
     HealthBars[2] = GameObject.FindWithTag("LifePoint2").GetComponent <SpriteRenderer>();
     HealthBars[3] = GameObject.FindWithTag("LifePoint3").GetComponent <SpriteRenderer>();
     HealthBars[4] = GameObject.FindWithTag("LifePoint4").GetComponent <SpriteRenderer>();
     HealthBars[5] = GameObject.FindWithTag("LifePoint5").GetComponent <SpriteRenderer>();
     HealthBars[6] = GameObject.FindWithTag("LifePoint6").GetComponent <SpriteRenderer>();
     HealthBars[7] = GameObject.FindWithTag("LifePoint7").GetComponent <SpriteRenderer>();
     Lives[0]      = GameObject.FindWithTag("Lives").GetComponent <SpriteRenderer>();
     Lives[1]      = GameObject.FindWithTag("Lives1").GetComponent <SpriteRenderer>();
     Lives[2]      = GameObject.FindWithTag("Lives2").GetComponent <SpriteRenderer>();
 }
 // Start is called before the first frame update
 void Start()
 {
     powerUp       = GetComponent <GameObject>();
     theBatsHealth = GameObject.FindWithTag("Batman").GetComponent <HealthandDeath>();
 }