public void OnStartUp() { for (int i = 0; i < Enemy.Count; ++i) { enemySprite = Enemy[i].GetComponent <SpriteRenderer>(); enemyRb = Enemy[i].GetComponent <Rigidbody2D>(); enemyHealth = Enemy[i].GetComponent <HealthandDeath>(); enemyAnimator = Enemy[i].GetComponent <Animator>(); enemyCollider = Enemy[i].GetComponent <BoxCollider2D>(); } }
// Start is called before the first frame update public void Start() { NoiseManager.instance.PlaySound("Intro"); NoiseManager.instance.PlaySound("GoFuckYourSelf"); canJump = true; GenericBullet.GetComponent <GameObject>(); crouchCollider = GameObject.FindWithTag("CrouchCollider").GetComponent <BoxCollider2D>(); batman = GameObject.FindWithTag("Batman").GetComponent <Rigidbody2D>(); render = GetComponent <SpriteRenderer>(); animation = GameObject.FindWithTag("Batman").GetComponent <Animator>(); batHealth = GameObject.FindWithTag("Batman").GetComponent <HealthandDeath>(); }
// Start is called before the first frame update void Start() { HealthBars = new SpriteRenderer[8]; Lives = new SpriteRenderer[3]; theBatsHealth = GameObject.FindWithTag("Batman").GetComponent <HealthandDeath>(); HealthBars[0] = GameObject.FindWithTag("LifePoint").GetComponent <SpriteRenderer>(); HealthBars[1] = GameObject.FindWithTag("LifePoint1").GetComponent <SpriteRenderer>(); HealthBars[2] = GameObject.FindWithTag("LifePoint2").GetComponent <SpriteRenderer>(); HealthBars[3] = GameObject.FindWithTag("LifePoint3").GetComponent <SpriteRenderer>(); HealthBars[4] = GameObject.FindWithTag("LifePoint4").GetComponent <SpriteRenderer>(); HealthBars[5] = GameObject.FindWithTag("LifePoint5").GetComponent <SpriteRenderer>(); HealthBars[6] = GameObject.FindWithTag("LifePoint6").GetComponent <SpriteRenderer>(); HealthBars[7] = GameObject.FindWithTag("LifePoint7").GetComponent <SpriteRenderer>(); Lives[0] = GameObject.FindWithTag("Lives").GetComponent <SpriteRenderer>(); Lives[1] = GameObject.FindWithTag("Lives1").GetComponent <SpriteRenderer>(); Lives[2] = GameObject.FindWithTag("Lives2").GetComponent <SpriteRenderer>(); }
// Start is called before the first frame update void Start() { powerUp = GetComponent <GameObject>(); theBatsHealth = GameObject.FindWithTag("Batman").GetComponent <HealthandDeath>(); }