// Use this for initialization void Start() { slider = FindObjectOfType <Slider>(); _health = slider.value; _survival = GetComponent <Health_Bar>(); _money = 10.0f; money_text = GameObject.FindGameObjectWithTag("Money").GetComponent <Text>(); money_text.text = "$" + _money.ToString(); }
// Start is called before the first frame update void Awake() { ActiveUI = false; TimeActiveUI = 0f; HPManager = GetComponent <Enemy_HPManager>(); HealthUI = HP_Slider.GetComponent <Health_Bar>(); HealthUI.SetMaxHealth(HPManager.MaxHealth); HP_Slider.gameObject.SetActive(false); }
// Use this for initialization void Start() { // Used for changing colors sr_Sphere = this.GetComponent <SpriteRenderer>(); t_Sphere = this.GetComponent <Transform>(); cc_Sphere = this.GetComponent <CircleCollider2D>(); s_sphere = Resources.Load <Sprite>("Images/Sphere2"); s_invincible = Resources.Load <Sprite>("Images/Shield"); health_Bar = GameObject.FindGameObjectWithTag("healthBar").GetComponent <Health_Bar>(); spaceship = this.gameObject.transform.parent.gameObject; game_Controller_Object = GameObject.Find("GameController"); game_Controller = game_Controller_Object.GetComponent <Game_Controller>(); // Starts invincibility coroutine = Invincible(3.0f); StartCoroutine(coroutine); }
void Awake() { instance = this; }
private void Awake() { health_Bar = GameObject.FindGameObjectWithTag("healthBar").GetComponent <Health_Bar>(); health_Bar.resetHealth(); }