Example #1
0
    public void ApplyDamage(float damage)
    {
        // if we died don't execute the rest of the code
        if (is_Dead)
        {
            return;
        }

        health -= damage;

        if (is_Player)
        {
            // show the stats(display the health UI value)
            health_UI.DisplayHealth(health);
        }

        if (is_Boar || is_Dragon)
        {
            if (enemy_Controller.Enemy_State == EnemyState.PATROL)
            {
                enemy_Controller.chase_Distance = 200f;
            }

            //if you hit the enemy using long range attack the enemy start chasing you
        }

        if (health <= 0f)
        {
            PlayerDied();

            is_Dead = true;
        }
    }//apply damage