Example #1
0
 private void CreateHud()
 {
     _statusHud    = new StatusHud(Engine);
     _healthHud    = new HealthHud(Engine);
     _itemUsageHud = new ItemUsageHud(Engine);
     _timeOfDay    = new TimeOfDayHud(Context.GameClient);
     _chatboxHud   = new ChatboxHud(Context.GameClient);
     _containerHud = new ContainerHud(Context.GameClient);
     _actionHud    = new ActionHud();
 }
Example #2
0
    void Awake()
    {
        float sc_h = Screen.height / GameControl.BASE_HEIGHT;

        inst = this;
        float height = Screen.height;

        max_width   = 256 * sc_h;
        hud_area    = new Rect(0 * sc_h, height - 96 * sc_h, max_width, 32 * sc_h);
        hud_area2   = new Rect(256 * sc_h, height - 96 * sc_h, 0 * sc_h, 32 * sc_h);
        hud_health  = new Rect(0 * sc_h, 0 * sc_h, 256 * sc_h, 32 * sc_h);
        hud_health2 = new Rect(0 * sc_h, 0 * sc_h, 256 * sc_h, 32 * sc_h);
        SetValue(100);
    }
 void Start()
 {
     Hudreference = HealthHud.GetComponent <HealthHud> ();
 }