void OnCollisionEnter2D(Collision2D collision)
 {
     if (_isInvulnerable)
     {
         return;
     }
     if (collision.gameObject.GetComponent <Bullet>() != null)
     {
         _myHealthHaver.HealthDelta(-1);
         Directory.Instance.explosionPool.SetExplosion(1, collision.contacts[0].point);
     }
 }
Example #2
0
 void OnCollisionEnter2D(Collision2D c)
 {
     _myHealth.HealthDelta(-1);
 }