void CheckHealth() { if (_health.getIsDead) { _movement.Velocity = new Vector3(0f, 0f, 0f); _movement.setSpeed(0); } if (_trigger.getIsTriggered) { _health.subtractHealth(1); } }
void CheckHealth() { if (_health.getIsDead) { _movement.Velocity = new Vector3(0f, 0f, 0f); _movement.setSpeed(0); } if (_trigger.getIsTriggered) { _health.subtractHealth(1); } }