Example #1
0
    public void AddFloater(Character target)
    {
        if (_currentFloater == null)
        {
            GameObject o = GameObject.Instantiate(Resources.Load("EnemyHealth")) as GameObject;
            _currentFloater = o.GetComponent <HealthFloater>();

            _currentFloater.transform.parent     = this.transform;
            _currentFloater.transform.localScale = new Vector3(1, 1, 1);
        }

        _currentFloater.Fill.MakePixelPerfect();
        _currentFloater.Fill.height = 10;
        _currentCharacter           = target;
    }
Example #2
0
	public void AddFloater(Character target)
	{
		if(_currentFloater == null)
		{
			GameObject o = GameObject.Instantiate(Resources.Load("EnemyHealth")) as GameObject;
			_currentFloater = o.GetComponent<HealthFloater>();

			_currentFloater.transform.parent = this.transform;
			_currentFloater.transform.localScale = new Vector3(1, 1, 1);
		}

		_currentFloater.Fill.MakePixelPerfect();
		_currentFloater.Fill.height = 10;
		_currentCharacter = target;

	}