public override void Init() { weaponController = GetComponent <PlayerWeaponController>(); playerHealthController = GetComponent <HealthControllerPlayer>(); reloadController = GetComponent <PlayerReloadController>(); playerMeleeWeaponLayerMask = Resources.Load("LayerMasks/LayerMask_Player Melee Weapon") as ScriptableLayerMask; throwWeaponInputAction = Resources.Load("Input Actions/Input Action Throw Weapon") as ScriptableInputBoolAction; toggleWeaponInputAction = Resources.Load("Input Actions/Input Action Toggle Weapon") as ScriptableInputBoolAction; isPlayerReloading = Resources.Load("Player/PlayerIsReloading") as ScriptableBool; searcherController = GetComponent <InteractionSearcherController>(); worldInteractionParentGroup = FindObjectOfType <WorldInteractionsManager>().transform; playerRightHand = GetComponentInChildren <RightHandIdentifier>().transform; inventoryAmmo.rifleAmmo = playerInventoryData.inventoryAmmo.rifleAmmo; inventoryAmmo.pistolAmmo = playerInventoryData.inventoryAmmo.pistolAmmo; inventoryAmmo.shotgunShells = playerInventoryData.inventoryAmmo.shotgunShells; inventoryAmmo.arrows = playerInventoryData.inventoryAmmo.arrows; fistsWeaponRuntime.FreshSpawnWeapon(); fistsWeaponRuntime.PickupWeaponPlayer(); fistsWeaponRuntime.DisableAttackColliders(); SpawnInventoryWeapons(playerInventoryData.inventoryWeapons); }
void GetFieldOfViewTargets() { playerFound = false; desiredRayCastPosition = castPoint.position; for (int i = 0; i < collisionsInSphereCast.Length; i++) { Transform target = collisionsInSphereCast[i].transform; Vector3 dirToTarget = Vector3.zero; bool isInViewAngle = CheckIsTargetInFov(target, out dirToTarget); if (!isInViewAngle) { if (useDebugs) { Debug.Log("Not In View Angle"); } if (playerFound == false && playerTarget != null) { PlayerLeftFOV(); } return; } if (Physics.Raycast(desiredRayCastPosition, dirToTarget, out fieldOFViewRay, viewDistance, data.obstacleMask.value)) { if (useDebugs) { Debug.Log("Hitting Obstacle"); } if (fieldOFViewRay.collider.GetComponent <HealthControllerPlayer>() != null) { playerTarget = fieldOFViewRay.transform.GetComponent <HealthControllerPlayer>(); playerFound = true; PlayerEnteredFOV(); return; } } else { //Did Not Obstacle if (useDebugs) { Debug.Log("Not Hitting Obstacle"); } } } if (collisionsInSphereCast.Length == 0) { playerFound = false; } }
public override void Init() { base.Init(); healthControllerPlayer = GetComponentInParent <HealthControllerPlayer>(); playerWeaponController = GetComponentInParent <PlayerWeaponController>(); executionController = GetComponentInParent <PlayerExecutionController>(); }
public void OnStateEnter() { target = Object.FindObjectOfType <HealthControllerPlayer>(); if (target == null) { return; } //Snap To Target Vector3 lookat = (new Vector3(target.transform.position.x, stateController.transform.position.y, target.transform.position.z) - stateController.transform.position).normalized; stateController.transform.rotation = Quaternion.LookRotation(lookat); }
public override void Init() { viewMeshFilter = GetComponent <MeshFilter>(); aiController = GetComponentInParent <AIController>(); playerTarget = FindObjectOfType <HealthControllerPlayer>(); inventoryController = aiController.GetComponent <AIInventoryController>(); alertController = aiController.GetComponent <AIAlertController>(); aiHealthController = aiController.GetComponent <HealthControllerAI>(); stateController = aiController.GetComponent <AIStateController>(); knockdownController = aiController.GetComponent <AIKnockDownController>(); viewMesh = new Mesh(); viewMesh.name = "View Mesh"; viewMeshFilter.mesh = viewMesh; if (drawFieldOfViewMesh.value) { DrawFieldOfView(); } }
void PlayerLeftFOV() { playerTarget = null; }
private void Awake() { player = transform.GetComponentInParent <Player>(); health = GetComponent <HealthControllerPlayer>(); }